Category Archives: Books

Cyperpunk Dystopian Matrix Books and Graphic Novels

Review: Minority Report (and other Cyberpunk short stories)

Minority Report short stories book

Minority Report: A Review

Although this book is technically called Minority Report, it should really be called Minority Report (and other Cyberpunk short stories) by Philip K. Dick. Indeed, nowhere on the back of the book nor on the cover does the book reveal that Philip K. Dick’s Minority Report is in fact only a short story of 45 pages. The contents of this book are actually as follows:

  1. Minority Report
  2. Imposter
  3. Second Variety
  4. War Game
  5. What the Dead Men Say
  6. Oh, to Be a Blobel!
  7. The Electric Ant
  8. Faith of Our Fathers
  9. We Can Remember it for You Wholesale

This book has no less than nine short stories! And of particular note is the last short story, We Can Remember it for You Wholesale, is none other than the short story that inspired the famous Cyberpunk 1990 flick Total Recall with Arnold Schwarzenegger (and its subsequent 2012 reboot).

Reviewing each Cyberpunk / Alternate Reality Story

So how good are these short stories? Are they worth your time? Absolutely. But, like anything else, some are much better than others, both in excitement level and in mind-bending ideas. So without further ado, here’s my review for Minority Report (and other short stories by Philip K Dick).

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Minority Report: 8/10

John Anderton is the commissioner of Precrime, a futuristic division of the police that prevents crimes before they happen with the help of three precogs. Unlike the film with Tom Cruise, the source material is a lot more tame–the short story reads more like a detective mystery novel, as Anderton must race against time to solve the mystery of how he is supposed to kill a man he has never heard of before in the next 48 hours. As the story develops and Anderton goes to different places to piece together the clues, the story’s message is a lot more about political power than it is about broken families or Anderton surviving. Indeed, Anderton’s survival almost seems to take a back seat to his ascertaining if the system itself suddenly has a flaw or not, which would put into question everything he had done before that moment. Still, with a short but exciting moment when Anderton is on the run, this story was one of my favorites of the nine, as it is different enough from the film that it kept me guessing until the very end.

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Imposter: 8.5/10

Imposter apparently got the movie treatment as well, but the film is obscure enough that I’m fairly sure no one has heard of it. This story is about Spence Olham, a man who is suddenly arrested and taken in because the police claim that he is an unwitting spy of the enemy, an android who replaced the real Spence Olham without knowing it, for the purpose of carrying out a terrorist attack. As he is taken back to HQ Olham must try to escape and solve the mystery of who, or what, he is before it is too late. This felt like a real sci-fi thriller as Olham questions whether he is human or not, and how he would even know. It was exciting and fast-paced from beginning to end, and is another one of my favorite stories of the nine.

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Second Variety: 9/10

Second Variety is about a group of American soldiers sitting in the trenches on Earch fighting a long, drawn-out war against the Russians in a dystopian future. In this story, the Americans were able to develop a technologically advanced set of robots called Claws that burrow into the ground and attack any living flesh they can. The Americans, who apparently developed the line of robots, are protected from the claws by radioactive “tabs” signalling that they aren’t the enemy.

As one Russian soldier tries to cross no-man’s land and inevitably dies to the Claws, the Americans recover a message from the soldier asking for a chance for negotiating a cease-fire. This leads to the American leader deciding to cross no-man’s land to the Russian trenches in order to negotiate a cease-fire, when he discovers that the robots the Americans had developed have learned to self-develop, resulting in a Second Variety of robots that take on a human appearance in order to kills their prey. What happens next is an incredibly exciting tale of a dystopian future as the humans fight against the robots, and themselves, as they try to determine who the threats really are.

Second Variety was my personal favorite of the nine stories, because of its dystopian setting and truly anxiety and fear-inducing story. It was perhaps the most dystopian and thrilling story of the nine.

War Game: 6/10

War Game is basically a story about quality assurance testers, who are testing kits of technologically-advanced toys for children. It was perhaps my least favorite story, and is very curious. The toy they are testing in question is a castle that is defending itself from toy soldiers who are trying to get into the castle to conquer it. As the toy soldiers slowly get in one by one as the game resets, the testers ponder what will happen when they eventually all get in. It’s a loose reflection on the values that we teach our children, done in a dystopian sci-fi form.

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What the Dead Men Say: 6.5/10

What the Dead Men Say is basically the short story that led to Ubik, so if you’ve read Ubik, then this story will look very familiar. It actually has a couple pages that were copied directly into the book. This story is about a world where people can go into cryo-sleep called half-life when they die. When they do, they can have their consciousness connected to a telephone to the outside world, so that the dead may communicate their wishes to the living. Things go awry, however, when the famous head of enterprise Louis Sarapis dies and can’t be reached in his cryo-sleep to determine what his wishes are. Instead, his consciousness starts invading all media sources–newspapers, TV, telephone lines, etc. This complicates things as a major election is about to occur. I personally much preferred Ubik to this short story, as Ubik relates more to the nature of reality, whereas What the Dead Men Say is more of a mystery of what is happening.

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Oh, to Be a Blobel!: 6.5/10

This story is about George Munster and his struggle with Blobels, who are an alien blob-like race that humanity fought decades ago.  Munster fought in the war against the Blobels, and was genetically altered to spend half a day each day in the form of a Blobel in order to infiltrate their ranks as a spy. Nowadays, however, he is simply a war veteran, and Humans and Blobels live in relative peace with each other (although both humans and Blobels still live on their respective planets, for the most part). Munster must learn how to live a normal, happy life, despite the fact that he keeps on turning into a Blobel every day. The message here seems to be pretty clear that Blobel is just another word for Communist or Soviet, as PKD lived in the time of McCarthyism and spies hiding their true nature was a serious concern of the times.

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The Electric Ant: 7.5/10

The Electric Ant is a fun little story about a man that learns that he is in fact an android, and decides to tinker with the mechanical systems within himself that process reality. This story felt like what would happen if a robot tried mind-altering drugs and it actually worked. Very interesting thought experiment once again about the nature of reality.

Faith of Our Fathers: 6/10

This is perhaps one of the oddest of all the stories, and that’s saying a lot for PKD novels. Set in Hanoi, Vietnam, Comrade Chien lives in a 1984-style society where the TV must be on at all times and citizens’ viewing times are recorded, to ensure they watch and listen to enough of the party propaganda. Chien is looking to rise up the ranks in the government when he is given a test of two papers, one a fake and one real, and the party values. This leads to him meeting a member of the resistance and then a later invitation to meet the party leader, but in the process he starts to question reality once again when he is told to take a drug to counteract drugs that are supposed in the water supply, keeping all citizens doped to a certain party level. The meeting of the party leader felt very surreal in this story and its ending felt very open and unfinished, which is why I gave it a lower score compared to other stories on this list.

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We Can Remember it for You Wholesale: 7/10

If you’ve seen the beginning of either Total Recalls, then you know the gist of this story. We Can Remember it for You Wholesale is about a man called Douglas Quail who wants to pay for a memory to be implanted in his brain of him having been a spy on Mars, in order to escape his boring life and because he can’t afford an actual trip to Mars. Except things start to go wrong when the implanting process is halted due to previous subconscious memories that indicate that he already went to Mars as a spy. This results in him trying to figure out what he is, as his previous employers race to find him and contain the threat of him learning too much about who he is and what the did. Unlike the movies, however, PKD takes this a couple more levels and then leaves it at that, which was a fun way to once again question reality as the reader is left trying to figure out what truly was real and what wasn’t in

So to review, here’s my aggregate rating of each short story:

  1. Minority Report: 8/10
  2. Imposter: 8.5/10
  3. Second Variety: 9/10
  4. War Game: 6/10
  5. What the Dead Men Say: 6.5/10
  6. Oh, to Be a Blobel!: 6.5/10
  7. The Electric Ant: 7.5/10
  8. Faith of Our Fathers: 6/10
  9. We Can Remember it For you Wholesale: 7.5/10

So that’s my list! Have you read any of the stories on this list? What did you think? Let me know in the comments below 🙂

Review: Woken Furies

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The Story

Woken Furies is the third novel in the loosely-interconnected Altered Carbon Series, or more accurately the Takeshi Kovacs Trilogy. This time we find Takeshi Kovacs on his home planet of Harlan’s World, a curious planet where orbitals left behind by the Martians will fire automated hellfire laser blasts on any ships that go too high in the atmosphere, except for certain small areas in the atmosphere. It’s been like that for as long as the residents can remember, and even though the Martians are long gone now, no one knows how the alien technology works or why it’s there at all.

Kovacs is on Harlan’s world because he is seeking to administer retribution to an extremist religious group known as the Knights of the New Revelation due to them killing a long-lost love of his and her daughter.

While trying to secure an escape after one of his attacks, he decides to help save a woman named Sylvie from a group of such religious zealots. It turns out she’s part of a mercenary group called deCom. Kovacs joins this group for a little bit, until Kovacs finds out he’s being hunted by a deadly killer. Sylvie then becomes captured and Kovacs hatches a plan to help her escape. The story also involves an AI entity that may or may not be Quellcrist Falconer, the long-dead revolutionary leader of the envoys.

Quellcrist Falconer

Not exactly straightforward

While this plot may seem pretty straightforward, I was only able to piece it together with the help of Wikipedia. Unlike Altered Carbon and Broken Angels, the novel doesn’t feel like one story, but rather two or three, possibly even four, separate stories loosely connected with the common thread of Sylvie and the assassin hunting Kovacs. This really hurts the story a lot, and I found this novel the most difficult book to read of the three of them by far. Unlike the first and second, which felt very much like page-turners at times, I found it hard to follow what was happening in Woken Furies because of how many different characters there were. This is because there are different stages of the book where Kovacs teams up with different groups. With each group he either has a mission, or hatches a plan to do something, that involves all members of the team, not unlike a mission Ethan Hunt might carry out in Mission Impossible. So not only are the steps of the missions complicated, the actors and targets keep on changing as well, as do the teams Kovacs is with. It also hurt the pacing of the story, and this is the most important detractor to this novel.

No overarching goal

Unlike Altered Carbon and Broken Angels, there is no clear end goal for Woken Furies. With Altered Carbon the book was set up from the beginning: Laurens Bancroft hired Kovacs to solve his own murder, and the readers go along for a ride with that overarching goal clearly set: we want to know what happened, why, and how.

With Broken Angels, again the goal is very clear: a mysterious Alien artifact has been uncovered, a portal that leads to who knows where, and Kovacs and his (one, non-changing) team work together to try to open the portal and find out what’s on the other side.

With Woken Furies, however, things just…happen. Kovacs saves Sylvie on a whim, because he doesn’t like the religious zealots and he wants to save an innocent woman. When he gets roped into her deCom group, he goes along with them because it’s convenient, but again, there’s no overarching goal or mission when he’s with them. As I read this, I thought this would be the group that Kovacs would stick with until the end of the book.

Envoys

Revolving door of groups to team up with

So it was confusing when something happened that caused him to leave that group, find another group in another location, and have the same thing happen. This time his second group is acquired because he is looking for a place to hide from the deadly assassin that is pursuing him. Again, he goes along with the group because it’s convenient. There is still no overarching goal at this point.

Despite all this, it’s still a good book

Richard Morgan is an excellent storyteller. He writes as if the world is real and it’s up to us to figure out what is going on, much like William Gibson did with Neuromancer (which was also very confusing for me to read). The action scenes are gripping, there is some mystery, but nothing like the Film Noir style we saw in Altered Carbon. There is also none of the space opera-esque nature that we saw in Broken Angels. Rather, it feels more like a series of heists, a bit like Ocean’s Eleven. If you go into this book knowing there are different groups with different stories that will all be tied up eventually in the end, that might help. But when I went into reading this book, I had no idea, and the difference between Morgan’s 1st and 2nd book is striking. Other than the main character being the same, this book bears very little relation or connection to the others, and doesn’t feel much like a sequel at all.

Final Verdict: 6.5/10

Good action, dialogue, and intrigue, but the discombobulation of the different stories makes the plot confusing enough to lose most readers, like myself. As a result I felt it easy to put the book down because I didn’t know where it was going, and therefore lost interest relatively easily. There were some very interesting new concepts to think about in the book which I appreciated, however, such as double-sleeving or the nature of AI consciousness. Still worth reading, just not as good as the other two, and know what you’re getting yourself into.

Killtopia: A Fresh Neon-Splattered Cyberpunk Comic

Have you sold your ballsack to attend Wreck-Fest X yet? Not to worry, reading Killtopia is the next best thing.

 

Killtopiais the new upcoming graphic novel by Dave Cook and Craig Paton, published in Glasgow by BHP Comics and under Cook’s own brand of Card Shark Comics. It’s currently still in the crowdfunding stages, but their kickstarter has at least allowed them to publish their first chapter.

Killtopia has all the fun tropes that one might expect or hope for in a cyberpunk comic. Robots, bounty hunters, future tech, Japanese culture, and vivid dystopian futures. It checks all the boxes you want. The authors’ inspirations include Blade Runner, Battle Royale, Pacific Rim, Horizon: Zero Dawn, Borderlands, andMetal Gear Rising: Revengeance.

If any of the above made your mouth water, then you’ll probably love this graphic novel. My first impression of the cover and first few pages of Killtopia was that it felt very reminiscent to Josan Gonzalez, the cyberpunk illustrator and publisher from Spain whose artbooks and prints are similar in their high levels of detail.

It was also fun to see little easter egg items, like the glasses from Transmetropolitan prominently featured on one punk’s face in the beginning pages. This is no coincidence, as the titular cyberpunk comic was what apparently got Cook interested in comics in the first place. They went the extra mile to ask the author Darick Robertson if he would be willing to get involved, and much to their surprise, he agreed to provide art prints to backers of their fledgling comic!

As part of their stretch goals that they would later “wreck”, Cook and Paton ended up giving out to fans who helped back their project a variety of different artwork including a Judge Dredd/Tom Foster art print, retro game cover art postcards, and a Killtopia Original Soundtrack. This was the first time I had ever heard a comic selling a soundtrack along with the comic itself.

Since there’s a lot of discussion and controversy over what constitutes official “Cyberpunk Music” I was excited to hear what type of music they chose to produce. The music itself is atmospheric, relatively simple, and a little reminiscent of Vangelis’ work on the original Blade Runner, if it were all done on an electric keyboard. While not being the best Cyberpunk music I’ve heard, the YouTube video conveniently features a lot of the artwork from the comic itself, so it serves a dual purpose.

Synopsis

Chapter 1 takes place in a futuristic dystopian Japanese metropolis called Killtopia and its surrounding areas. The city is being overrun and terraformed by violent robots that are called “mechs”. As a result, corporations, the military and gangsters hire bounty hunters called “Wreckers” to go into the city, kill the rogue mechs, and then bring back their precious tech in exchange for money and fame. The main character, Shinji, is a poor wrecker who risks his life to obtain and sell tech in order to pay his sister’s medical bills without her knowledge. She has a common disease without a cure called The Rot, which is a mech-caused Nano-Virus that breaks down human cells from the inside out. The other main characters are Crash, a sentient robot who teams up with Shinji, and Stiletto, the #1 wrecker of the city.  Shinji believes Crash can help his sister and countless others be cured from The Rot, whereas Stiletto is just looking for more fame, but her character may develop within the comic.

Analysis

I took my time reading this comic because of all the details there were to enjoy in each panel. It felt a bit like a comic version of Ready Player One, in that there were so many references on each page. I mentioned above the nod to Transmetropolitan with Spider’s glasses, but I also noticed eye implants similar to Batou from Ghost in the Shell, and the out-of-panel introductions to each secondary character felt like the introductions a player sees when playing Borderlands and meets a big boss or assisting NPC. The fashion sense of the people in the comic also deserves its own consideration, as it runs the gamut of punk style in very fun, different cyberpunk ways. Capitalistic marketing of Killtopia’s own-world products are front and center, which was very reminiscent of Blade Runner. For instance, we see marketing for “Kaiju Cola” all over the city on billboards and walls, but also slapped on the characters themselves.

Kaiju of course is a nod to Godzillaand the more recent Pacific Rim. There are also Japanese Kanji characters all over the comic, which I wish I could read, but according to the authors they’ve checked the Japanese and Japanese culture elements already by family members and friends living in Japan.

I could also see some budding philosophical issues being raised. In the middle of the first chapter Shinji decides to protect Crash from another wrecker, which raised the age-old question of whether AI life should be spared if it’s not human.

Although this comic is very graphic in some of the deaths of non-important characters, which makes the comic that much more memorable, it also doesn’t take itself too seriously. There were several scenes in the first chapter where something is happening in the background as characters are talking (such as an overpowered robot misbehaving with an interrogation victim, unbeknownst to its owner) which I found very comical and well done. Sure it’s a common humor device, but it’s ubiquitous because it works, and works well.

The cyberpunk visuals are detailed, intricate, and neon-soaked beauties. It’s filled to the brim with cyberpunk themes and references, which makes reading the comic fun if you can catch them all. It’s also clear that the producers of this comic have experience drawing comics—the way the narrator and speech bubbles are drawn, the flow from one box to the next, and the interlinking panels is all done in a very professional way. This of course is for a reason, with Cook and Paton both having experience creating other comics before this one. Cook is actually the founder of Card Shark Comics (under which Killtopia is produced), and backers actually get his previous work (a post-apocalyptic series called Bustand a dark fantasy series called Vessels) along with Killtopia if they support the Kickstarter. It’s too early to tell how well the story will be, but by the end of Chapter one I was drawn in, left on a modest cliffhanger and wanting to read what comes next. The only fault I could give to this comic is the soundtrack that comes with it, being somewhat underwhelming and unoriginal, feeling like a creative reimagining of things we’ve heard before. To learn more about the Kickstarter, check out their extensive page here.

Killtopia #1 – 9/10

(Note: This is a re-post of a piece I wrote for Cyberpunk website Neon Dystopia, where I am a regular contributor.)

Richard K Morgan: Cyberpunk influencer of our time

Today’s post centers around my new personal inspiration for Cyberpunk, Richard K Morgan. Most of you may know him as the guy who wrote the source material for the Netflix hit TV series Altered Carbon. Some may know him as the write of the Takeshi Kovacs trilogy, of which Altered Carbon is the first book (and you should definitely read the other two, since Season 2 will be based on the other 2 books!).

But Richard is a very interesting guy, and I think it’s worth delving into this talented writer’s past to get to know him better, and also to help us understand what we might be able to expect from him in the future, as well as gauge what kind of influence he might have on the Cyberpunk genre.

Early Years

So let’s start at the beginning. Richard was born in London and was brought up in the village of Hethersett, near Norwich. He went to good schools, buried himself in reading and music, was rather solitary with few friends, and had no interest in drinking or girls.

He then started his first year at Queens college in Cambridge, and all that changed. He discovered alcohol and drugs, but most importantly, he experienced a heart-breaking first love relationship that wrecked his first year at the university.

So as a result, he shifted his studies to history, scraped by as he struggled with putting actual effort in his studies, and finally finished college disillusioned with no purpose or direction.

Being a writer isn’t easy.

He always knew he wanted to be a writer, but in a comfortable middle-class upbringing, he was sure that it would eventually just happen. “I just assumed I’d wander out into the world and be discovered as a brilliant novelist.”

So with that in mind, he moved to London, planning to become a writer immediately get published with the snap of his fingers, and then travel the world with his royalty checks.

But that didn’t happen. London made sure of that. Everyone wanted to be a writer there, and no one encouraged you to write since it was so common.  Morgan had wanted to do two things, to travel and to become a writer, and the latter clearly wasn’t happening.

Fortunately, becoming an ESL teacher is quite easy in comparison.

So he signed up for a 4 week intensive CELTA course in Istanbul to become an ESL teacher, and then easily got a job teaching and being paid at a local salary that was higher than a hospital doctor.

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And he ended up staying in the English Language Teaching (ELT) field for 14 years, the field that he fell into to make a living while traveling. He started as a novice, read the literature, joined professional associations, signed up for further training, and before he knew it he became a director of studies, a seasoned ELT pro, and finally a teacher trainer.

As he taught English, he continued writing, as much as he could. Short stories, articles, a screenplay that no one took seriously, a bad first novel, letters to editorial staff, and so on.

Until the day came when he got Altered Carbon published.

And then, in 8 months, Hollywood bought it and he gave up his day job.

Just like that.

The Hollywood figure who came to him? Joel Silver, who produced the Matrix.

Warner Brothers wrote him a seven-figure check to buy film rights for the book.

And then Richard Morgan waited and waited, for seven years every 18 months they paid him more. It eventually fell out of option, and then Laeta Kalogridis snatched it up. After another film option fell through, Netflix stepped up and took it on as a series.

The rest is history.

Between publishing his first book Altered Carbon in 2001 and the series being released on Netflix in 2018, however, Richard kept busy. He finished the 2nd and 3rd book in the series, and then continued writing full time.

Then he wrote two 6-issue miniseries for Marvel about Black Widow.

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His screenplay became a novel (Market Forces), and was optioned as a film and won the John Campbell memorial award.

Another novel of his, Black man, won the Arthur C Clark award.

And then he wrote a fantasy trilogy between 2008 and 2014.

Finally, alongside all this work, he had the great opportunity of being brought on board as main writer for both the 2008 cyberpunk video game Syndicate, and for Crytek’s 2011 video game Crysis 2.

What an incredible career, right? And it’s not even close to being finished!

Morgan is now 52 years old, with a wife and a young son. He moved back to the town that he grew up in. He was in his mid-30s when Altered Carbon got published.

When he was asked what was one writing tip he would recommend, he said the following:

“Have your protagonist do something unacceptable early on. You need to step away from him, so he’s not an insert or a wank fantasy. You can take the hero ride, but you’ve got to distance yourself. This is not me, this is not you, this is a man you might enjoy being in some ways, but there’s always a price to be paid. He’s morally compromised, I guess.”

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Sources:

https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/interview-richard-morgan-on-rebooting-syndicate-7581320.html

https://en.wikipedia.org/wiki/Richard_K._Morgan

About the Author

 

Neuromancer (1984): A Review

If ever a book could be considered the father of Cyberpunk, Neuromancer would be it. Written in 1984 by William Gibson, Neuromancer tells the story of a punk hacker called Case who is down on his luck until a mysterious client gives him one last shot at redemption to complete a heist with a rag-tag team against an unknown wealthy entity.

This book has a couple different settings with a couple different main characters. The two main characters are Henry Dorsett Case and Molly Millions, an augmented mercenary. Case is a ‘console cowboy’ who used to be good at hacking the virtual reality dataspace called “the Matrix” until he was infected with a toxin that left him unable to access the Matrix ever again. That is, until a persuasive benefactor offers to cure him in return for one last job, which of course he is unable to turn down. The benefactor, someone name Armitage, hires him along with Molly and a couple others to complete a series of hacking and heist jobs.

Molly and Case

This story takes place in a couple of different settings. The first is in Chiba City, Japan, in the underbelly of this dystopian world. The second is in Istanbul, Turkey. The third is in a cylindrical wealthy space habitat called Freeside.

If this all sounds pretty confusing, that’s because it is. The plot and the settings are highly confusing, as are all the character’s backstory. And Gibson makes sure to throw the reader into all of this without explaining any of it.

One of the things I loved about this book was in Gibson’s ability to describe these fantastical places, as well as his penchant for incredible gritty punk dialogue. He shines most in the Chiba City settings, so much so that it actually added to my already dying wish to visit Japan by adding Chiba City to the list. His description of the luxurious city of Freeside was also incredible, especially considering when the book was written.

The problem with Gibson’s writing, though, is that he really needed to take some more time to explain what in the blazes is going on.

It was so bad at times that I had to consult Wikipedia and different sources online to figure out what was happening in the story, where they were, what they were doing, and why it was important. In order for a book to be truly great, it should be able to stand on its own, and not confuse its reader such that they need external sources to explain what is happening.

I think I may be in the minority here in being underwhelmed by the book, even though by the end I did thoroughly enjoy it. It simply wasn’t what I was expecting. I wish the plot were a little less complicated, or explained a bit more, and I would have also liked to see a more driving plotline. Although there is a sense of urgency as Case is on a pressing timeline for finishing the job in time, the sense of urgency is diminished a bit by the confusion of the whole story.

Nonetheless, it was a great read, and the contributions the book made to the cyberpunk community can’t be stressed enough. I think if you take the book Neuromancer and combine it with the 1982 movie blade runner, you would have the seeds of all the main cyberpunk genre. While Phillip K Dick did have a lot of ideas and contributed to the genre, it didn’t exist before these two, and then when Snowcrash came along it was considered post-cyberpunk I believe. Gibson created the idea of the Matrix 15 years before the seminal 1999 movie came out, and I suspect it had a big influence on that movie. I am grateful to all that came after Neuromancer, but upon taking the book by itself at face value, there is a lot that could be improved.

Overall, I would give the book 7.5 out of 10.

P.S. The first line of the book is considered by some to be a work of art, so I figured I’d include it below so you get a small taste of Gibson’s incredible writing style.

“The sky above the port was the color of television, tuned to a dead channel.”