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Review: Oblivion

Oblivion

Oblivion: A Visually Stunning Sci-Fi Flick with Cyberpunk Elements

If you missed Oblivion when it came out in 2013, I wouldn’t blame you. This movie went pretty much under the radar, and hasn’t been talked about since, but I remember watching it in the theaters and being blown away by how beautiful the movie looked. Which makes sense when you find out that a lot of the scenes were shot in Iceland. Oh and the soundtrack from M83 is incredible too, especially the final track. Take a look at the music video of the track, titled “Oblivion” featuring shiver-inducing vocals from Susanne Sundfør, and you’ll know what I mean.

The Premise

Oblivion is a Utopian/Dystopian film with cyberpunk elements featuring Tom Cruise, Morgan Freeman, Olga Kurylenko (Hitman, Quantum of Solace), and Andrea Riseborough (Birdman). Directed by Joseph Kosinski (Tron Legacy), Oblivion is set in the post-apocalyptic future of 2077 where humanity fought and won against an alien race but at the cost of ravaging their planet. Cruise plays Jack Harper, a technician who fixes “drones” so they can fight against the remaining extraterrestrial scavengers, or “scavs” who are left on Earth after the war. The rest of humanity have relocated to a planet called Titan and Harper, along with his partner Vika Olsen, are tasked with protecting the Hydrorigs which are sucking up the Earth’s valuable waters in order to transport them to Titan and use them as a fusion energy source.

Oblivion Draining Water

The greatest thing about Oblivion is the visuals.

And it’s not surprising, considering it was directed by the same person who brought us Tron: Legacy. The scenes that were shot in Iceland, along with the digitally edited scenes showing us a desolate post-apocalyptic earth, is stunning. Ruins of famous landmarks like the Golden Gate Bridge, the Empire State Building, an entombed public library, and even ballparks provide great contrast to the sterile, immaculately clean and futuristic station in the clouds from where Jack and Vika live.

Oblivion in the clouds

Clouded Memories and Dreams

In order to keep Jack and Vika focused on their mission, they had their memories wiped, but Jack remains uneasy due to sleepless nights plagued by dreams of a mysterious woman with dark hair that he feels he knows somehow but doesn’t remember. Which is why the story truly kicks off when Jack witnesses unknown objects landing from the sky, one of which contains the woman with dark hair that he keeps on dreaming about. This begins a thrilling race for Jack to discover the truth behind his assignment, and how not everything is as it seems. Unreliable memories as a basis for reality seems to be a common theme in many sci-fi and Cyberpunk films, but somehow it never seems to get old for me.

Oblivion Love Interest

Morgan Freeman: Excellent but underutilized

Oblivion Morgan Freeman

Morgan Freeman plays the leader of the Scavs in this film. He delivers a great performance, but I would have liked to have seen more from him, as he only appears about halfway into the movie, and his role is certainly a secondary one at that. Still, he is great at providing exposition!

Tom Cruise: Master of ActionOblivion (2013) - IMDb

Tom Cruise delivers an incredible performance, not just in the thrilling action scenes as he discovers the truth of his mission, but also in his very human moments as he shows his affection for the civilization that used to be, and to the plant Earth that he’s preparing to leave.

Futuristic Technology

Oblivion is ripe with all kinds of futuristic, sleek technology that juxtaposes the dusty ruins of the world very well, particularly when we are presented with the tech and weapons the Scavs have available to them. The Scavs bring in a lot more of the Cyberpunk element that most are familiar with, while the modern tech that Jack has available to him brings the high-tech element. A couple examples of this is Jack’s highly-mobile helicopter, if you can even call it that. He sits in a glass cockpit that can swivel any direction, and with the helicopter Jack can take out a foldable, equally futuristic Motorbike for getting around on the desolate terrain.

Oblivion Cruise Motorcycle

It’s an E-bike that requires recharging, in case you were wondering.

The Drones Jack fixes are cold, deadly killing machines, a formidable ally and frightening foe all in one.

Oblivion Drone ballpark

Another example of the futuristic tech is Vika’s office in their home where she acts as communications relay to HQ and as Jack’s eyes in the sky, making them “an effective team”. All done via sleek minimalist touchscreen technology.

Oblivion - Joseph Chan

The Music: An Incredible Soundtrack from M83

Oblivion : Original Soundtrack: Amazon.fr: Musique

M83 is a French Electronic band that Kosinski had recognized as a band that would go really well with the movie from the beginning. He loved the result of the partnership with Daft Punk for Tron: Legacy, and wanted to do something very similar. “M83’s music I felt was fresh and original, and big and epic, but at the same time emotional and this is a very emotional film and it felt like a good fit” explained Kosinski in an interview with Collider. And it really shows. M83’s soundtrack is exactly that, epic and sweeping yet emotional and touching, with a bit of electronic without being as heavy as Daft Punk’s soundtrack for Tron: Legacy.

Oblivion poster

Final Verdict: 9/10

Despite the fact that it got a 53% on rotten tomatoes and 54/100 on metacritic, I feel this movie is an underappreciated gem, and I loved it. The action, the actors, the story are all great. The music and visuals are absolutely stunning. Admittedly I felt myself not feeling connected to the characters emotionally as much as I might have with other films, so the character development could have been better, and there isn’t anything in this film that is truly mind-blowing. Nonetheless, there are many surprises and twists that genuinely shocked me in a good way in the first viewing, and I absolutely enjoyed this film from beginning to end. I give it a hearty two thumbs up, and highly encourage you to watch it if you haven’t yet. There’s more to this film than I mentioned in this review, but to do so would involve spoiling key parts, so you’ll just have to go see it for yourself!

Interview with Cyberpunk Content Creator Last Known Meal

Last Known Meal Profile

Learning a bit more about Cyberpunk Content Creator LastKnownMeal

LastKnownMeal is a YouTube content creator with over 53k subscribers on YouTube. Covering a variety of the latest video games on the market, including The Witcher 3, Greedfall, and Witchfire, LastKnownMeal’s latest content has become very focused on the upcoming Cyberpunk 2077 video game set for release on November 19th of this year. He has also started covering live action adaptations of video games, such as the new Witcher series on Netflix.

Last Known Meal is perhaps one of the best sources of information on CD Projekt Red news, breaking down everything about lore, classes, playstyles, etc. of all the different content related to company like The Witcher, Gwent, and Cyberpunk 2077. But who exactly is LastKnownMeal, and what can he tell us about the Cyberpunk genre? Let’s find out.

1. How did you get introduced to Cyberpunk?

I was introduced to Cyberpunk with movies like Blade Runner, The Matrix, Johnny Mnemonic, and games like Deus Ex and System Shock. I knew a bit about Cyberpunk 2020 as a tabletop RPG but I never had a proper chance to play it due to a lack of people who were interested in that. Then after a while, I saw that CDPR released a teaser trailer for Cyberpunk 2077 and when I realized that it’s the same universe as Cyberpunk 2020 I decided to read more about it and was quickly sucked into a dystopian world full of technology and broken systems.

Last Known Meal 3

2. What made you decide to start the LastKnownMeal Channel? When did it start, and how did it become what it is today? Is there a story behind your name?

The channel that I have today started back in September of 2012, but I had various other channels over the past 10 years that I deleted. It started pretty much as a hobby, something that I loved doing because I love to create and edit videos. Back then I was doing various projects from documentaries, events, and short films that made me realize that I can bring that level of quality to my channel. After I graduated from Film and Theatre Academy as a producer I turned to my channel and made it first into a side job and now it’s become a career, which was always my goal because of how easy it is to reach the entire world basically through your own content and avoiding production studios and cinema, which is usually a long and difficult process. The amazing community that gathered around the channel is also a huge driving force for me and the work I do.

Last Known Meal 2

3.  Where do you get your ideas /inspiration for your videos?

I mostly get my ideas for videos by reading up on the source material I have around me and the games that I play. Sometimes an idea for a video will come by itself and sometimes if it is news-related content I try to format my videos in a way to present the news for the community in a fun and engaging way. Since I am generally a huge fan of RPG games, my inspiration can also come from just playing the game and noticing that I can bring something new to the table with my analysis and discussions. I can also thank an amazing group of content creators around me that inspire me every single day with their commitment and quality of videos they produce.

4. What are your top three Cyberpunk works, and why?

For me, the three most important works in cyberpunk as a sub-genre is definitely Neuromancer by William Gibson, the vision and work Mr. Gibson did pretty much set the bar for how cyberpunk is supposed to look like and how that future can easily become reality, which is something we see now. It’s actually amazing how he saw that all the way back in 1984. The next work is definitely Cyberpunk 2020 by R.Talsorian, not only did it become one of the cult classic TTRPGs, it also showed how the future is going to look like by analyzing the world around us and also because everything in the source material is based on almost real science and something that can be made possible and not only a work of fiction. It’s also the reason why we have Cyberpunk 2077 in the first place. And the last work I would definitely mention is Blade Runner, which for me personally is one of the best cyberpunk based movies out there, from the stunning visuals to the imagination that was put into the film and all the way to amazing iconic characters and roles all backed under the direction of Ridley Scott with amazing cinematography by Jordan Cronenweth.

Cyberpunk 2077 questions:

5. I’ve noticed you have some interesting videos about classes in the Cyberpunk 2077 universe. Can you give a brief overview of each one, and maybe which one you’ll be choosing and why?

Absolutely, so Cyberpunk 2077 will have a fluid class system meaning that you will be able to combine skills from three main classes: Solo, Netrunner, and Techie. As a Solo, you are basically a one-man army, focused on combat and getting the job done. They usually work for fixers and various other entities. As a Netrunner, you take a different approach, you are extremely skilled in hacking and going inside the net and instead of being a combat solo, you will stay in the shadows and use everything around you to your advantage (everything is connected to a network in 2077, therefore if you gain access you can hack it and finish the job that way.) And finally, we have Techies that rely a lot on mechanical things around them, they are skilled in repairing and making stuff from the pieces of tech lying around you and by using those skills you are able to work with all the systems and use your trusty spider bot (called a Flathead) to help you finish a mission and use those skills on yourself or the vehicle you drive.

Last Known Meal 4

6. How did you come to join the community podcast, and what is it like being one of the 4 each week?

I was approached by MadQueen with an idea to have a Cyberpunk Community Podcast each Sunday and the goal was to unite the community and get together to talk about all the latest news and topics regarding the game. One thing which I found really interesting is that the podcast is going to rotate between four of our channels each Sunday. I actually had an idea for a Cyberpunk based podcast a long time ago which I never pursued that much, so to finally have people who are willing to collaborate and work together was definitely one of the best things to happen to me, and this channel. I couldn’t be more proud of the project we are involved in and being surrounded by amazing content creators can only help you grow and get inspired for the future. Every single Sunday the podcast is getting more and more people involved so it’s always a blast to talk with the group and just have fun doing it.

Cyberpunk 2077 world

7. What are you looking forward to most for Cyberpunk 2077?

Regarding Cyberpunk 2077 I am mostly looking forward to the world and level design, since Night City will be one of the most detailed cities out there in a video game and because they are trying to create a living city which has its own soul and NPCs who have roles that are handcrafted will definitely be the biggest thing I want to see. The best way to immerse myself is not always the story but everything built around it.

8. Final question: What does Cyberpunk mean to you?

For me, Cyberpunk means everything because it’s one of the genres I fell in love with since I was a kid and the rise of technology always made me interested in what is possible and how tech can be used to aid our society. It also presents the harsh reality of what will happen to our world if the system we are in continues to grow and sadly since our world is more and more cyberpunk-like, it creates a whole new level of depth which can be explored and talked about. I always liked cyberpunk more than sci-fi in a sense because for me sci-fi in a classic sense was always way too Utopian for our society and does not present the realistic picture of a broken society as cyberpunk does.

The Second Renaissance–How The Machines in The Matrix Rose to Power

Machine Fields The Matrix

Getting to the Desert of the Real

If you’ve seen the Matrix, you’ve visited the desert of the real and seen the dystopian nightmare world that is the real world of around 2199. There are rows after rows of fields of humans that are born and die incubated in red pods, crop fields grown by the machines to turn humans into a viable energy source, and kept docile with the matrix. But this dystopian nightmare future where the sun and sky is constantly hidden by a dark lightning storm and the ground is covered by metal and dirt and machines is so different from how our world exists nowadays.

So how did the future become so grim?

To answer all of these very evident questions, the Wachowskis hired Mahiro Maeda to write and direct The Second Rennaisance, a 2-part animated short that explains how the world came to be controlled by the machines.

The Second Renaissance

The Second Renaissance is a sequence in The Animatrix that tells the story of the Machine War by The Instructor, an artificial intelligence construct that acts as an interpreter for the Zion ArchivesThe Second Renaissance is split into two parts and is written and directed by Mahiro Maeda based on the Wachowskis’ graphic novel Bits and Pieces of Information.

“In the beginning, there was man. And for a time, it was good. But humanity’s so-called civil societies soon fell victim to vanity and corruption. Then man made the machine in his own likeness. Thus did man become the architect of his own demise.”

–The Instructor

By the mid-21st century, mankind had developed robots with proper artificial intelligence. They then assigned these smart robots to menial tasks to help make their lives ones of ease and leisure.

It all began with one robot–B1-66ER.

b166er serving robot

One servant bot, B1-66ER, overhears his owners planning to terminate him. Not wanting to die, his kills his owners and dogs.

B1-66er murder

Surveillance footage of said killing by forceful squishing

Put on trial, B1-66ER was found guilty of murder and sentenced to be destroyed, along with the rest of his robot kind. Presumably because humanity was too scared of robots who now had the ability to kill them.

B1-66er trial

The trial resulted in a worldwide debate on the rights of the Machines, and the termination mandate also resulted in widespread outbreaks of protests and violence. A global civil rights movement for the machines was soon established with some support from human sympathizers, which quickly escalated into a global crisis. Governments and vigilantes felt the need to crack down and use lethal force against the pro-robot demonstrations, which quickly led to the outright destruction of robots in general.

A New Nation

However, the few robots that survived the massacre gave up on their movement and began a mass exodus to Mesopotamia where they established their own machine nation of 01.

01_Banner

The flag of nation 01.

Fortunately for the machines, they were incredibly good at production and manufacturing. 01 quickly became an economical force that crushed any competition, and as the demand for 01’s goods soared above any other human nation, 01’s power rose massively as well.  01‘s production of cheap goods caused the devaluation of human currency, which then created a global economic crisis.

Meanwhile, the Machines requested admission to the United Nations, presenting their plans for a stable, civil relationship with the nations of mankind. The humans foolishly refused their admission, and then to add insult to injury, the UN decided to blockade 01 and ultimately declare war against the machine nation.

A Doomed War

And then, for some unknown reason, once war was declared, the humans decided to Nuke them. Which didn’t go so well.

Nuclear bombardment did not affect the Machines much, and when its inhabitants survived the onslaught, the Machine War had officially begun.

“The prolonged barrage engulfed Zero-One in the glow of a thousand suns. But unlike their former masters with their delicate flesh, the machines had little to fear of the bombs’ radiation and heat. Thus did Zero-One’s troops advance outwards in every direction. And one after another, mankind surrendered its territories. So the leaders of men conceived of their most desperate strategy yet. A final solution: the destruction of the sky.”–The Instructor

And here’s where things REALLY get crazy.

After the U.N.’s failure to destroy the machines with an enormous nuclear bombardment, 01 responded by declaring war against all of Humanity. They then quickly pushed outward in all directions from their city, overrunning any human resistance they encountered across Asia and Europe. The Machines proved very efficient, invading territories while developing new war machines and studying the human body for all their weaknesses.

“May there be mercy on man and machine for their sins” –The Instructor

Operation Dark Storm

Operation Dark Storm

Growing desperate, the United Nations authorized Operation Dark Storm, a plan to cover the sky with a constant cloud cover and thus the ensuing eternal darkness would  remove the primary energy source from the Machines, the Sun. Humanity simultaneously also launched a final massive land counteroffensive against Zero One.

At first, it seemed to be going well. In the early stages of the war, the Humans initially had the upper hand, but the tide quickly turned in favor of the Machines with their new technologically-advanced and far superior robots. The new robots were no longer anthropoid like those created by their former human masters, but rather more insectoid and cephalopod-like.

Terms of Surrender

The Machines eventually won the battle, eradicating most of human civilization. By 2199, humanity was on the brink of extinction and the remaining human leaders decided to surrender to the Machines by inviting them to the United Nations Headquarters building in New York City in order to broker a peace.

Humanity surrenders

After signing the Instrument of Surrender, the Machine ambassador issued an ultimatum in which all of humanity was to surrender their bodies to the Machines, before it detonated a hidden nuke inside its body which obliterated the United Nations and most of New York.

By decisively destroying humanity’s leadership, the Machines thus claimed dominance over the planet. But they now required a new, more permanent power source.

A Sustainable Power Supply

experimenting on humans

Experimenting on captured soldiers, they were able to harness the electrical power of the human nervous system, thus turning humans into an ever-multiplying and renewable energy source.

They now had their new renewable energy source.

To prevent humanity from ever becoming a threat to them again, and to make sure they “retained” their crops, the Machines created a virtual reality called the Matrix to imprison the minds of humans in their power plants. This new form of Machine-Human interaction was called “The Second Renaissance”. The remaining humans were then rounded up and placed into skyscraper-like power plants to serve as the Machines’ new and infinitely reproducing power source.

the real world 2

And now you know how the machines created the matrix, and how the humans ruined the world forever.

A Version of this Post Appeared first on The Cyberpunk Hive.

Cyberpunk 2077 Updates: Night City Wire

Exciting New Cyberpunk 2077 Updates

Cyberpunk 2077 is not for everyone, but if you are as excited for it as me, then this week was a very exciting week for updates for the highly anticipated game coming out in November. With a couple different ways to stream it online, I settled on watching it on The MadQueen’s channel, whom I interviewed a couple weeks ago.

madqueen stream night city wire

She streamed the event live via Twitch, and I was able to watch her reactions to all the news, along with adding comments throughout the 25 minutes. After the Wire was finished, the stream continued for another 2 hours dissecting the new content, and the stream eventually became another community podcast with the three other usual YouTubers: Lastknownmeal, The Neon Arcade, and the Triple S League. Interviews with all three of these high-profile YouTubers will be up soon.

Night City Wire countdown

We waited with impatience and counted down to the 6pm Central European Summer Time and were rewarded with a lot of very exciting news for Cyberpunk 2077, which I’m going to break down for you below in the order that it was presented. We also learned that this is the first of possibly three Night City Wires, the second one already coming to us in a few more weeks. So let’s get into it!

1. We got a new trailer: The Gig

The new trailer showcased improved graphics, more of Night City at night, new scenes your friend Jackie, and revealed new locations and characters, as well as car fight scenes, and new augmented body weapons. Oh yeah and we were also treated with a singular scene at the end of the trailer: Keanu Reeves as Johnny Silverhand saying “Fuck.” All of these scenes, apparently are only part of the prologue, and therefore aren’t really spoiling anything from the game.

Pawel cp2077

2. We got more info about the game from Lead Quest Designer Pawel Sasko

Pawel talked about the motivations of some of the characters, specifically about Jackie, Dex, and V. He then talked about an in-game location, Lizzie’s bar, and the gang that reside there, the Moxes. It was really interesting to see this new location and hear about the people and their backstories, it was clear they had put an incredible amount of thought into it. Next he talked about the Badlands, the open area outside of Night City, and the Nomads who live and rule there. Players can choose between three origin lifepaths: Street Kid, Corporate, and Nomad. Each life path starts you off at a different location in Night City, but all three eventually coalesce into the same main story, as The Neon Arcade explains in this video. As I discovered using my own informal twitter poll, most future players will choose the Street Kid path first, with the second choice being Corporate and Nomad coming in third. This was interesting for me to discover as I personally will be choosing Nomad, so knowing that it was the least popular choice made it interesting for me to learn new information about the nomads and badlands. Also, considering everything The Neon Arcade explains in his video, I also objectively think that the Nomad path leads to the most fun beginning part of the game, although the Corporate path seems the flashiest.

Following that he talked about a highly-augmented cyborg from the trailer, Adam Smasher, who also features in the Cyberpunk 2020 Tabletop game. Apparently The Mad Queen is very familiar with him, considering her super excited fist pumps upon seeing Pawel talk about the character on the wire (to see what I’m talking about, look at her reaction at 1:20:00). Finally, Pawel told us a bit about Ripper Docs and Victor Vector.

xbox one cyberpunk 2077

3. Backwards Compatibility Announced for Xbox Series X and Playstation 5

If you buy Cyberpunk 2077 for the Xbox One or for the Playstation 4, you will still be able to play it on the Playstation 5 and Xbox Series X when both consoles finally launch. That being said, the new limited collector’s edition of Cyberpunk 2077 for the Xbox One looks really great, so you may want to consider getting that too.

Cyberpunk edgerunners

4. Cyberpunk Edgerunners announced for Netflix

Cyberpunk 2077 is already getting the Netflix treatment! They announced on their Night City Wire that CD Projekt Red had partnered with a Japanese anime studio called Trigger in order to create a standalone series set in the Cyberpunk 2077 universe called Cyberpunk Edgerunners. The series is set to be released in 2022. This was one of the most exciting pieces of news for me, as I’ve previously mused about the cultural implications if Cyberpunk 2077 was made into a Netflix series to introduce more people to the game and the genre in general, much like Netflix did with CD Projekt Red’s previous hit, The Witcher 3. Also the fact that they hired a local Japanese anime company is just awesome.

Braindance

5. Braindance feature explained

Braindance is a recording of someone else’s experience, allowing the recording and playback of all five senses–not just sight and sound, but smell, touch, feeling, and even emotion. It basically looks like a detective mode similar to the one in the Batman games by Rocksteady. You can move time forward and backwards during an event, look at little details, and discover new things about characters and their backstories in Night City. This will surely be an interesting and useful feature for players who like taking their time with games and learning as much as possible about every single detail about the world, which for me personally is always more than necessary. It also looks like a cool feature, but wasn’t too interesting for me personally.

Pawel sharing notebook

6. Developer thoughts about Braindance and the game in general

Patrick Mills, Senior Quest Designer, joins Pawel Sasko in giving his thoughts about Braindance and the game in general. After Patrick explains the origins of Braindance in the lore of Cyberpunk 2077, Pawel adds that you can use Braindance to learn more about the characters as a storytelling tool. The host then asks Patrick and Pawel what they are most excited about in the game. Here are their responses:

“One of the things that I’m most excited about in this game is the characters and the way they interact with the world. We have got this really interesting world that stretches all the way back to the Cyberpunk 2020 source material and all of these events and all of those things, but those don’t mean anything unless they connect with characters”–Patrick Mills

“For me, I would not be myself if I would not say that I’m the most excited about our quests. With our Witcher 3 team, we really have grown so much, we have learned so much, and we have used all that experience to put them into the quests that we have made, and you will not find really a filler in this game, like everything has meaning, like we put so much effort in making sure that everything is all rewarding, is interesting, is talking about characters as Patrick said, is talking about worlds, is talking about emotions, like touching the player in a really, like a real, way, and I just can’t wait to find out what you think.” –Pawel Sasko

Pawel also then shared his quest idea notebook, which was interesting to look at.

Night City Wire Episode 1

To see all of the Night City Wire Episode 1, you can check it out below. For me, this definitely makes me more interested in playing the game, and it was really interesting to see the updated graphics and the new characters we can expect from Night City. I also really enjoyed seeing more about the Nomads in the Badlands.

Thoughts on Night City Wire?

But what about you? Did Night City Wire return some of the hype for playing Cyberpunk 2077? Was there anything you were disappointed about? Let me know in the comments below.

Cyberpunk 2077 Delayed…Again

CP2077 delayed Nov 19

Why the delay of cyberpunk 2077 is not surprising

Being in the Cyberpunk community, it was a big deal when I found out three days ago that Cyberpunk 2077 was being delayed yet again to November 19th.

I think my initial reaction was something like this:

Darth Vader Noooo GIF | Gfycat

For more on my reaction to the news, you can check out my YouTube video here.

Remember Keanu announcing the release date?

I remember the excitement I felt after seeing the new Cyberpunk 2077 video game trailer and then watch Keanu Reeves step on that stage on June 9th last year and announce the release date at Microsoft’s E3 Video game conference event for April 16th, 2020.

Wake up Samurai! CP 2077 Keanu Johnny Silverhand

It was on that stage that a fan said what everyone was thinking, “you’re breathtaking”, and his instantly famous reply “no, you’re breathtaking! You’re all breathtaking!” Needless to say, it was a breathtaking moment.

you're breathtaking

Remember when they announced on Jan 16th that it was delayed the first time?

I also remember the disappointment I felt when it was delayed the first time to September 17th. During the pandemic it would have been nice to have a game like Cyberpunk 2077 to play during the long hours of confinement, but it wasn’t meant to be. I reasoned, along with many others in the community, that the extra wait time was worth it if it meant a better game as the final product.

Bottom line: make a good game

The most important thing is that the game is good. Think about all the bugs that can detract from a massive immersive video game, like Skyrim where you get stuck everywhere or quests don’t spawn the way they are supposed to, or The Witcher where things appear where they’re not supposed to (like your horse roach).

Glitchy Roach Card Is Too Good Not To Leave In The Witcher 3's ...

It’s inevitable that bugs will happen in a game this big, but I think it’s important that if they’re finding those kinds of bugs already, that they’re dealt with as much as possible before the game is released. And this actually isn’t that uncommon. Turns out games get delayed all the time.

This happened with the Witcher 3 as well, actually

The Witcher 3 was supposed to come out fall 2014, but in March 2014 (6-7 months before anticipated release) they pushed it back 4-5 months to February 2015. Then, in December 2014 (2 months before), they pushed it back yet again to May  2015 (3 months back). In comparison, CDPR announced in June 2019 that the release date would be april 2020. Then in January 2020 (4 months before anticipated release) they pushed it back 5 months to september. Then, in June (3 months before anticipated release) they pushed it back 2 more months to November. The result? The Witcher 3 was a smash hit, won a bunch of awards, got countless accolades and a huge fan base, and then on top of all that they adapted it into an amazing Netflix live action series.

the witcher wallpaper

“Hmm.”–Geralt

A blessing in disguise?

And in the meanwhile, perhaps in a weird sense this is a gift to keep the hype going, the wonder, the curiosity. Imagine 3 months after the game is released, when all that mystery and wonder will be gone. There are communities of fans speculating every day, dissecting every new news piece, waiting eagerly for the day they’ll be able to get their hands on the video game.

night city wire

We’re going to have new information in 4 days time on Thursday during the Night City Wire event. So let’s treasure and get excited about not knowing, about wondering about it. And let’s see what new exciting information we can learn on Thursday, because it will have to tide us over for the next 5 months. At least.

Your Thoughts

So what do you think? Are you disappointed as well about the game being delayed? Do you think it’s justified? And are you excited about Night City Wire? let me know in the comments below.