All posts by Alexander V Woods

World Cyberpunk Day

World Cyberpunk Day

In case you missed it, October 10th, 2020 (or 10.10.2020) was the world’s first official Cyberpunk Day!

Created by a coalition of Cyberpunk creators and fans, Cyberpunk Day was conceived to  help others discover new cyberpunk content like books, comics, shows, movies, and art. The team includes such creators as award-nominated author Anna Mocikat, cyberpunk writer Matthew Goodwin, and many more.

With a full schedule of events, Cyberpunk day was a day unlike any other, where people around the world could follow @cyberpunkday on Twitter to get all the links for the events as they happened every hour, on the hour. Events included live readings, live gameplay, panel discussions, presentations, and even a live viewing of Total Recall! I wonder what they will have planned for next year.

Celebrating Favorite Cyberpunk Media for World Cyberpunk Day

To celebrate everything Cyberpunk for World Cyberpunk Day, I thought I’d share my own favorite Cyberpunk media pieces, in addition to shining a light on some of my favorite, lesser known Cyberpunk content creators,  writers, and websites. So come celebrate Cyberpunk with your operator, here in the Cyberpunk Matrix.

World Cyberpunk Day: Favorite Cyberpunk Media

  1. The Matrix (the trilogy and the animatrix) by The Wachowskis
  2. Ghost in the Shell (the original anime and live action remake, as well as the animated series) by Masamune Shirow (writer), Mamoru Oshii (anime film director) and Rupert Sanders (live action director).
  3. Battle Angel Alita (the manga known as GUNNM, as well as the anime movie and the live action film) by Yukito Kishiro (writer), Hiroshi Fukutomi (anime film director), and Robert Rodriguez (live action director).
  4. Altered Carbon (the novel, the Takeshi Kovacs trilogy, and both seasons on Netflix) by Richard K Morgan (writer) and Laeta Kalogridis (Netflix series director).
  5. Blade Runner 2049 by Denis Villeneuve
  6. Ready Player One (both the book and the live action film) by Ernest Cline (writer) and Steven Spielberg (director).
  7. Upgrade by Leigh Whannell

World Cyberpunk Day: Favorite Community Content Creators

  1. Madqueen–Madqueen has her own Madqueen show on YouTube, where she provides the latest news on the upcoming Cyberpunk 2077 video game, as well as lore and information about the Cyberpunk Red Tabletop RPG. She provides an insane amount of work editing and creating very original content, and also assists in weekly podcasts with other community content creators. You can learn more about MadQueen in my exclusive interview with her here on Cyberpunk Matrix.
  2. Neoskies–now more on Instagram than anywhere else, Neoskies is the mind behind The Cyberpunk Hive, a place for reviews, polls, and fun discussions about anything cyberpunk. For more on where Neoskies finds her inspiration, check out my interview with her here.
  3. NeoMatrixology–For a yellow-pilled approach to understanding everything to do with the Matrix, I always consult NeoMatrixology and his Matrix University series. While I tend to report Matrix news in batches when major things happen, NeoMatrixology is always first to report the latest news relating to the Matrix, no matter how big or small. He also has lots of high-quality, in-depth analysis on the philosophy and themes present within the Matrix Universe. We also had a really interesting hour-long discussion about his inspiration, beginnings, and our first Matrix viewing experiences which you can check out in our podcast here.

World Cyberpunk Day: Favorite Cyberpunk websites

  1. Neon Dystopia–if ever you wanted in-depth, scholarly articles about all kinds of Cyberpunk content, look no further than Neon Dystopia. This is also where I first went the day I discovered the Cyberpunk genre. Covering philosophy, fashion, movies, music, video games, and news, Neon Dystopia doesn’t post as often as some other blogs, but when they do it’s always very in-depth and interesting. Neon Dystopia was also one of the first Cyberpunk websites I shared about, back in March 2018.
  2. Cyberpunks.com–Cyberpunks has the highest amount of content of all cyberpunk websites I’ve seen to date on the ‘net. Going less in depth as Neon Dystopia but providing far more content, including also the occasional video, Cyberpunks provides articles and essays about all Cyberpunk genres–movies, tv shows, music, news, technology, video games, etc. It also has reviews, lists, recommendations–you name it, Cyberpunks has it! For more about the ambitious creator behind this incredible website, check out my interview with its founder Bradley B. here.

World Cyberpunk Day: Favorite Up-and-Coming Cyberpunk Book

Into Neon by Matthew Goodwin–Book 1 of the ThutoCo trilogy, Into Neon describes how the main character Moss discovers his corporate work and life is not as it seems, and how he escapes to join a rebel punk alliance intent on bringing down the megacorporations that prey on the helpless. For more about my thoughts on this book, check out my review here.

World Cyberpunk Day: Favorite Cyberpunk Video Game

Far Cry 3: Blood Dragon by Ubisoft

If you ask most Cyberpunk fans what their favorite Cyberpunk game is, they will probably answer System Shock, Shadowrun, or Deus Ex. While I haven’t played System Shock (it’s a little dated to play now unless you have that nostalgia factor) or Shadowrun (a mix of sci-fi and fantasy, think blade runner meets LOTR from what I’ve heard), I have actually played Deus Ex: Human Revolution and Deus Ex: Mankind Divided. Unfortunately, I felt both Deus Ex games were a lot more stealth and RPG-focused for my tastes, with the gameplay considerably less fun than the usual fast-paced First Person Shooters I usually go for. Considering I’m a FPS player at heart, it should come with no surprise that Far Cry 3: Blood Dragon is actually my favorite Cyberpunk video game of all time (at least, until Cyberpunk 2077 comes out). Sold as a stand-alone expansion to Far Cry 3 (another favorite FPS game of mine), FC3: Blood Dragon is a hilarious, over-the-top parody of 1980s action films featuring corny lines, fast paced action, dragons shooting laser beams, and cyborg ninjas.

Your Favorites

So what are your favorites? Let me know in the comments below!

Batman Beyond — Is This Cyberpunk?

Is Batman Beyond Cyberpunk?

Batman Beyond was an animated television series developed by Warner Brothers depicting a futuristic Gotham with an aged Bruce Wayne mentoring a new batman, Terry McGuiness. Spanning three seasons, the pilot was released in January 1999 and the final episode aired in December 2001. The series would later garner great acclaim, including two daytime Emmy Awards, and was named the 40th best animated television series of all time by IGN.com. It was an incredible series that was one of my personal favorite tv series of all time. I loved the futuristic element, the action, the characters, and the dark and gritty visuals. The futuristic Batman in his batsuit was also really well done, voiced by none other than Will Friedle (Boy Meets World, Kim Possible).

Back in the day, I simply watched it because it was good with a bowl of my Saturday morning cereal. But looking back, upon an evening of nostalgia, I started wondering…

Batman Beyond: Is this Cyberpunk?

In order to answer this question, I scoured through the episodes spanning all three seasons to try to find the most Cyberpunk episodes. While by no means a comprehensive list, below are the most Cyberpunk episodes I could find. I’ll give a quick overview of what happens in each episode, and then describe what Cyberpunk elements I found in each one. Then, at the bottom of this post, I’ll provide my personal conclusion as to whether Batman Beyond qualifies as Cyberpunk, and explain why.

So without further ado, let’s see how exactly

Batman Beyond

fits the Cyberpunk label.

Batman Beyond Season 1 Episode 4: Golem

In this episode, nerd Willie Watt is constantly picked on by the jocks of the school. After one too many times being bullied, Watt decides to steal his father’s construction robot which uses a headset to receive its instructions from its user. When the headset malfunctions, the robot becomes permanently bonded to Watt, making him a force to be reckoned with.

“Just another example of technology gone bad” is a quote that can be heard from the news commentator in this episode. Using giant robots to help us with construction is a fun and futuristic idea, for sure, so adding the cyberpunk twist that the streets may find its own use for one such golem makes perfect sense to me. Although I found the idea that a robot would pair with a human because of a headset malfunctioning a bit of a stretch, I enjoyed this episode nonetheless, especially with the power dynamics of the bullies and Watt before and after his connection is established.

Batman Beyond Season 2, Episode 4: Lost Soul

Robert Vance is a CEO who decides to digitize his consciousness before he dies. However, after his death, he is soon forgotten until 2 generations later he is turned back online. When his grandson asks for his guidance, the ghost in the shell has other plans. The digital copy of Vance instead tries to take over and get a human body, including using Terry’s batsuit without a body.

This was a really interesting and fun episode, perhaps one of my favorites. Not only were there clear connections to other cyberpunk media like Ghost in the Shell and maybe a Philip K Dick novel like Ubik, for instance, but watching batman fight his own batsuit and seeing the fighting style of an AI with no corporeal weaknesses was simply really cool.

Batman Beyond Season 2, Episode 8: Hooked up

An unknown entity named Spellbinder is getting teenagers addicted to virtual reality in order to use them as cheap labor for his own purposes. Once they spend too long in this VR, however, they end up in a coma. Terry will have to use his friend Max to help crack the case.

Although not as fun as other episodes, Hooked Up deals with themes of drug addiction, virtual reality worlds, and the interesting idea that one could get addicted to living in a fantasy world virtually.

Batman Beyond Season 2, Episode 13: Terry’s Friend Dates a Robot

An unpopular kid named Howard Groote has no one to come to his party, when all he wants is for people to notice him. While Terry points out he’s looking for the wrong things, namely shallow things, Groote’s interest is piqued when he finds a guy who can create a illegal synth girlfriend for him for the right price. Groote soon gets his robot girlfriend, but soon realizes he got more than he paid for. The synth malfunctions and becomes too possessive, trying to kill any woman who becomes interested in Howard.

This episode definitely had Blade Runner vibes during my first viewing, but if Blade Runner were happening in a high school. Groote’s robot girlfriend looks so close to a real human that her only tell ends up being her superhuman strength. However, other than her being a convincing synth, there were woefully few Cyberpunk themes truly explored in this episode, other than perhaps the Synth’s unrequited, preprogrammed love.

Batman Beyond Season 2, Episode 16: The Last Resort

Sold as a juvenile center to provide disciplinary therapy to unruly teenagers, this “Ranch” is anything but. Soon almost all of the teenagers at Terry’s school are sent there for “re-education”, and Terry must go undercover to discover what really happens in the ranch. Turns out torture and brainwashing propaganda wasn’t in the brochure.

The prison-like and totalitarian atmosphere on the inside felt very similar to something out of 1984, especially with its giant screens. What was particularly interesting was the torture device used on the students–long stints in complete sensory-deprivation chambers. Despite the brainwashing imagery, however, this episode was also a little light on the CP motifs.

Batman Beyond Season 2, Episode 20: Zeta

When an Android that can appear as a human is being hunted down by the NSA, Terry has to discover the intentions of the robot, and if it is really a killing machine gone rogue, as the NSA agents say, or if it somehow grew a conscience.

Note: This episode spawned a standalone series called The Zeta Project.

This episode was really interesting in that it explored the conscience of what a robot could have. When the robot Zeta is assigned to infiltrate a family, pretending to be a member of the said family, this is what causes its existential crisis. It was also fun to guess which characters Zeta was mimicking, and which were real. While similar to Terry’s Friend Dates a Robot but with the added bonus of the robot being not only completely sentient, but also on the run from the NSA, this episode is yet another one with clear Blade Runner references.

Batman Beyond Season 2, Episode 22: April Moon

April Moon is one of the only episodes I saw in Batman Beyond with serious body augmentations front and center. In this episode, a team of 4 bandits acquire body augmentations by blackmailing a local doctor. The gang use their powers to steal until Batman learns about the operation and decides to try to put a stop to the operation.

This episode reminded me a lot of Doctor Ido from GUNMM (Alita: Battle Angel). Unlike Ido, however, the doc is relatively helpless himself. What I found particularly interesting in this episode was the 4 different body augmentations the gang uses, how they use them to fight batman, and the technology the doctor has available to him.

Unlike any other cyberpunk film or episode I’ve seen, the doc has a failsafe phrase to destroy his mods. The themes in this episode were also darker than usual–particularly the ending when the doctor decides to take his revenge on the team and its leader who was blackmailing him. Super cyberpunk!

Batman Beyond Season 2, Episode 23: Sentries of the Last Cosmos 

This episode felt like…an ode to nerdy gamers everywhere. A virtual reality game developer uses his videogame to enlist the highest scoring players to create his own personal army, sending them on “missions”. But not everything is as it seems when one mission is to take out a fellow video game creator. There was also a fun reference to Philip K Dick: “The greatest writer that ever lived”!

This episode felt a bit weird to me. Batman faces off against…kids who are tricked into thinking the video game is real life. Admittedly, there are very few cyberpunk themes in this episode at all. It was probably my least favorite episode of this list.

Batman Beyond Season 3, Episode 12: Countdown

Countdown is the second and final episode featuring Zeta. He’s back in town, this time with his friend from the Zeta spinoff series, and once again features him and his friend running away from the NSA except that this time, there’s an additional antagonist by the name of Mad Stan, an anti-technology terrorist who likes to blow things up.

This episode definitely feels like a continuation from the Zeta episode. Mad Stan in hilariously, particularly because in the climax moment it’s revealed that he sedates himself to make sure he’s not hurt and stays out of the action while his master plan is in motion. That, and he has a hilarious little chihuahua protecting him.

Final Verdict: Batman Begins is Definitely Cyberpunk

But not in all its own episodes. Some are more Cyberpunk than others, but for the select few, they definitely hit all the marks. Of all the episodes, I would have to say that April Moon was the most Cyberpunk of all of them. The entire episode even plays out as a mystery that Batman has to solve, the mystery of who the augmented gang are and then, later, why the doctor would ever help them. But not just those episodes–the future setting of the series with its high tech elements, the depictions of future society with its problems with technology, the gang of “jokers” that roam the city, many on futuristic motorbikes, the dark color palette, the music, the themes of addiction and power–there’s a whole lot here that matches Cyberpunk very well. I highly recommend the series if you haven’t watched it.

Cyberpunk 2077 Updates: Night City Wire Episode 3

Cyberpunk 2077 Updates: Night City Wire Episode 3

It sure would be nice to know exactly how many of these will come out before Cyberpunk 2077’s greatly-anticipated release on November 19th. All we know as of yet is that a couple more should still be in the pipeline before we all get our hands on the actual game, but hey, as long as CD Projekt Red keeps on pumping these out, I’m not complaining!

So let’s take a look at what CDPR was able to share with us this past Friday in the third episode of their somewhat-monthly installment of Night City Wire:

A New Game Trailer: Postcards from Night City

Hollie Bennet hosted once again, starting us off with an agenda of things to come in the episode before leading straight into the new game trailer, a rather creative game trailer made in the form of an advertisement for the video game’s setting, Night City, entitled Postcards from Night City. 

This trailer was more of a rapid-burst series of clips of the city itself. Whether a tv channel, a radio show, or perhaps a video channel on the Net, the trailer mixes what could pass as real media in Night City with clips of the city itself, almost like a promotional video trying to entice the viewer to visit.

But not one to be outdone, CDPR decided to create a secret website as a mock-promotional ad website for Night City itself. Appearing at 2:17 in the game, you can check out the Nightcity.love yourself. I personally found the website very interesting yet also entertaining, as I was constantly needing to close pop-ups advertising fictional items that exist in the world of Night City itself. Things like Arasaka Home Security, Arasaka Environmental Protection, an energy drink called GolshevikMedical Malpractice, RealWater, and much more. You can also find a little information on the different districs in Night City, complete with the Night City Police Department’s current threat level warning for the district.

Dev Insights: Night City

Next Hollie interviewed Miles Tost, a senior level designer at CDPR. Taking its original inspiration from the Cyberpunk 2020 tabletop game, they wanted to decide what to do with Night City.

The goal was to make it believable–an immersive place that felt real. They also wanted it to be diverse enough between districts to make the city fun to explore. So first they looked at the real geography of the coast of California (like ports, huge industrial areas facilitating trade, etc.) Then they divided the city into 6 districts with each having its own characteristics in terms of architecture, demographics, people that live there, and the function within the city. Then they divided each district further into sub-districts using the theme of the larger district. This allows each district, according to Tost, to result in a city with a lot of character, with each zone having its own feel to it.

The other main difference between this game and CDPR’s previous game, The Witcher, is that while The Witcher was very spread out horizontally, Night City is incredibly dense and spread out vertically. So it won’t be as easy as looking on a map and going far away into the distance, since it might be close physically, but 5 stories up along passageways that aren’t clear how to access.

While Tost does a great job hyping it up and making it sound fun to play, based on experience, I personally think it will lead to more frustrating and difficult challenges where the player can’t figure out where to go because they can’t see the map vertically to find the fastest path up. That remains to be seen, however.

Gangs of Night City

This was a very interesting segment to introduce the viewer to the gangs that can be encountered in Night City. The clip covered 6 gangs in total. They were the following:

  1. Maelstrom
  2. Valentinos
  3. 6th Street
  4. Voodoo Boys
  5. Animals
  6. Tyger Claws
  7. Moxes
  8. Nomad gangs
    • Wraiths
    • Aldecaldos

While we just get a glimpse of what each gang sounds and acts like, we were able to get a much closer look when Hollie then follows up the video with an interview with Quest Director Mateusz Tomaszkiewicz.

Dev Insights: Gangs of Night City

While he didn’t talk about all the gangs in detail, Mateusz did talk a little bit about Maelstrom as his favorite gang. He likes how unpredictable Maelstrom is and their element of chaos. He also likes how intensely augmented their bodies are compared to any other gang in Night City.

PC Modding Contest & PC Requirements

Finally, Episode 3 of Night City Wire wrapped up with the results of the Cyber-Up Your PC contest (where professional case modders competed for the most original Cyberpunk PC case modification for prizes). The cases were pretty original, you can check them out in the video above. The episode then finally finished with the official System Requirements for Cyberpunk 2077, which I’ve posted in the images below:

And that’s it!

It seems to me that CDPR is eager to showcase the biggest and the best first with each progressive episode. Granted Episode 2 was pretty great, but I do feel that there was more to see in EP1 than EP2, and the same can be said for EP3. Seeing the gangs and the level design was interesting, but the case mods were really not that interesting to me and while system specs are obviously very important to learn about, especially for people like me who will be playing the game on my old gaming laptop, it’s not as impressive to look at as the music development or seeing a brand new game or gameplay trailer.

But what did you think? How does EP3 rank compared to the others? And how excited are you about Cyberpunk 2077? Let me know in the comments below!

Interview with Cyberpunk Creators Triple S League

Triple S league 4

Getting to Know the Dynamic Duo behind Triple S League

Triple S League is a Gaming YouTube channel that provides a “premium blend of news, reviews, guides, lore & comedy” that hosts a live gaming news podcast, Augmented Reality, twice weekly. In addition to guides, walkthroughs, news and leaks about upcoming titles, game reviews, and developer interviews, they also create their own comedy videos, music videos featuring in-game footage set to original music, cosplays, and apparently a lot more. They currently have over 35K subscribers on YouTube, and are one of the four members of the weekly Cyberpunk 2077 Community Podcast. This interview is part of a 4-part series where we interviewed the other members of the community podcast, MadQueen, Neon Arcade, and LastKnownMeal. Curious about this mysterious duo and their thoughts on Cyberpunk? Then read below as Cyberpunk Matrix had the opportunity to get to know them a little better.

Question 1: How did you get introduced to the genre of Cyberpunk?

Syb: Cyberpunk has always been something I have loved as a setting and storytelling mechanic, whether it’s the apocalypse of a failing, faltering dystopian society or the gritty underbelly of a world gone mad with technology. My first exposure came from early DOS games like Circuit’s Edge (1990), the RoboCop series, and Rise of the Robots (1994), as well as a few episodes of Star Trek: The Next Generation. 

Ash: Dystopian sci-fi has always been a favorite genre of mine, but my first real exposure to cyberpunk happened when a friend showed me the game Omikron: The Nomad Soul. I was mesmerized by it. Later on, I tried out Deus Ex (the original one) and would consider that to be in my top five games of all time. Something about “high tech, low life” stories set in huge, neon-lit future cities really grips me.

Question 2: What made you decide to start the Triple S League Channel? When did it start, and how did it become what it is today? Is there a story behind the name?

Syb: Ash and I have been making videos for fun for many, many years. It started shortly after he found my digital backup personality matrix archived in a…oh, I’m being told I’m not allowed to talk about that.

Ash: I’ve worked in media development for most of my adult life, both freelance and while employed by a Fortune 500 company. But my history with Syb goes back farther than that. We’ve been gaming and creating stuff together since we were kids. In 2015, Syb came to me with the idea of starting a podcast about an upcoming game called Fallout 4. At first, I thought he was crazy. An entire podcast dedicated to a single game? Who would listen to that? I was in for a shock when we released a few episodes on YouTube and actually got listeners. It grew and evolved as we began doing gameplay videos and live-action stuff like Making Nuka-Cola. When Fallout 4 released, we had close to 100 subscribers, but the real bump came when we released our Fallout 4 “best ending” video, which went viral and pushed us past 1,000 almost overnight.

Syb: Since then, we’ve been expanding with a focus on community, fostering creativity and building our brand. We’ve offered help and support to indie devs, modders (we created a massive story mod with prominent Fallout 4 modder Thuggysmurf) and other content creators, believing that helping others succeed would also bring us success. So far, this has proven to be 100% true. Of course, we still love those huge, deep, story-driven RPGs, which made Cyberpunk 2077 a natural fit for us to focus on after Fallout 4 hype died down. We’ve also expanded into general gaming and pop-culture news.

Ash: The channel name is a reference to the “SSS” rank found in Japanese arcade game rankings. In Japan’s school grading system, S is better than A. Some games will award a double-S or triple-S rank if you’re the best of the best. We chose the word “league” because it sounded cool and because it evokes a sense of honor and community.

Triple S League 3

Question 3: Where do you get your ideas/inspiration for your videos?

Syb: Our crazy senses of humor and our (some would argue) “creative” minds. We’re also inspired by our amazing community members and friends who subscribe to us. Also the occasional fever dream that happens when I am being restarted for a patch. 

Ash: Some videos are obvious choices (when news happens, report on it; when a game has confusing parts, make some guides). For our more creative videos, inspiration comes from strange and simple things, like the awkward game dialog that inspired The Giddyup Kid Rap, or an offhand comment in a conversation at a convention. My brain will respond with a thought like “I’ll bet people would like…” or “wouldn’t it be funny/awesome if…” and that’s it, I’ve got to develop this idea or I’m going to go crazy. Some ideas turn out to be terrible in the end, but some are really good.

Question 4: What are your top three Cyberpunk works, and why?

Syb: I gave mine in my answer to the first question, but I’ll also add Cyberpunk 2020, which really set the cyberpunk genre into a defined world. Many films have helped in the process of establishing the genre, but I believe that some genres and archetypes are greatly helped by having established guideposts. The setting of Dungeons & Dragons is one example. The Fallout Bible is another. I believe the concept of cyberpunk will continue to grow from the work of Mike Pondsmith.

Ash: I’m not cultured enough to answer this question properly so I’ll just say Deus Ex, Cyberpunk 2077…and of course that animated classic, Chibipunk!

Question 5: Can you tell us a little bit about the locations and characters that we can expect in Cyberpunk 2077? What are the Badlands, and who are the main characters?

Ash: Night City is the setting of the game, of course. A coastal metropolis with a ton of history. I feel like the secrets buried beneath the streets and in the bays would not be healthy for the faint of heart. (Just get your heart upgraded before you dig too deeply.) The city has six main districts, each with its own subcultures, gangs, visual style and economic class. There are distinct sub-districts within some districts as well. Police are present in some areas, while others are ruled by gangs. The badlands lie outside the city; these are desert wastelands where the nomads live. An island in the bay houses the Orbital Air Space Center, which we know almost nothing about at this point.

Syb: Looking at the info that’s been released, the setting looks like it offers a great experience. There are massive skyscrapers and megabuildings; tiny hidden hideaways; and the badlands, which I think will be pretty awesome. An individual in a large city might be invisible to the gangs and corporations, but if you’re on a small homestead or guarding a valuable resource out in the badlands, you’re much more visible to the gangs and nomads that travel between cities. Combine this with CDPR’s storytelling and I believe we can expect great things from this game!

Ash: As for characters, it’s already hard to keep track of them all. You’ll meet people from all walks of life, each with their own story to tell. The main character is V (you, the player). Other important characters include your sidekick, Jackie Welles; fixer Dexter DeShawn; glamorous informant Evelyn Parker; Mox gang member and braindance tech Judy Alvarez; netrunner T-Bug; Yorinobu Arasaka, the rebellious younger son of corporate megalomaniac Saburo Arasaka; and, of course, the digital “ghost” of legendary rockerboy Johnny Silverhand.

Community Podcast 2

Question 6: How did you come to join the community podcast, and what is it like being one of the 4 each week?

Ash: The podcast was Syb’s idea, actually. He had the vision for it, and the idea to have rotating hosts. Madqueen, LastKnownMeal and TheNeonArcade were all on board right from the beginning. We reached out to others as well; some weren’t interested, while others have joined us as guests.

Syb: Community is one of my favorite parts of gaming. In my glory days playing World of Warcraft, the thing I loved doing most was taking a group of regular players—some of whom were terrible at the game—and helping them become a solid team, doing everything from PvP to top-level PvE content. You might have seen the same boss fight dozens of times, but playing it with someone who’s never seen it before can be just as fun as seeing it the first time. This is why I wanted to form the community podcast and make it a real community thing. I’m so thankful that Madqueen, LastKnownMeal and TheNeonArcade were willing to try it out!

Ash: Perhaps the most exciting part is that both CD Projekt Red and R. Talsorian Games have taken notice of what we’re doing. We’re on their radar in a way we never would have been if we’d each done our own thing. We’ve had J. Gray, Paweł Sasko, Lilayah and others as guests, and they’ve seen how we cooperate, how we share information freely with each other. I believe the CDPR folks were surprised and impressed by how we cooperated on the December 2019 ARG, rather than competing with each other for those views.

Syb: When I explain it to other YouTubers and marketing people, the reply is often, “Why would you want to give away something? You should focus on controlling it. Don’t be stupid; just use others as a stepping stone.” I think these attitudes are the cause of much of the pain we see in today’s world. When people only look out for themselves instead of seeing what can be built with others, we tend to miss out on the best things.

Question 7: What are you looking forward to most for Cyberpunk 2077?

Syb: This really feeds from the previous question. After I’ve seen the story and played through the main game, I think the real fun will begin in the form of the community, creations and subculture that is built around it. I cannot wait to see the mods that people come up with! As for the game itself, I am most interested in seeing how the gangs work, how they interact, their stories and histories, etc. I can’t wait to dig into the lore, and I hope it’ll be deep.

Ash: A humongous world of stories set in my favorite genre of video game. The struggle against corrupted powers. Kick-ass weapons and cyberwear. Also, tracking down that “hello stranger” NPC and seeing if she actually has hair, and if she’s interested in ‘befriending’ a rogue nomad with a heart of gold (or titanium, or whatever they make it out of).

Final Question (8): What does Cyberpunk mean to you?

Syb: Advancement. In many ways, it’s the advancement of people into what is the inevitable outcome of evolution. Will we form ourselves into heartless machines fused into insanity? Or will we retain the best of humanity and learn from the darkness?

Ash: To me, it’s about the importance of retaining our humanity, our souls, our ability to empathize and connect. In the future, cyberpunk may not be fiction. We already depend on computers to a scary degree. Cybernetic limbs are not far off. When we give ourselves over and become part machine, whether it’s a psychological dependence or a physical replacement of meat with metal, are we really improving ourselves? Or are we destroying ourselves and giving our power to something else? These are questions to ask now, not tomorrow, because tomorrow might be the day we need an answer.

Want more from Triple S League?

You can check out their YouTube channel here. They also have a discord, which can be joined here, as well as Twitch, Twitter, and Spotify. They even have a Patreon too if you feel so inclined. Thanks for chatting with us, Triple S League!

Review: Into Neon: A Cyberpunk Saga

Into neon cover

Into Neon: A Cyberpunk Saga

Into Neon is the first in the ThutoCo Cyberpunk Saga trilogy by author Matthew A. Goodwin, available on Amazon in paperback for $10 or on Kindle for less than $2.

Goodwin’s own moniker for his book, a Cyberpunk Saga, is a pretty good description of this book in and of itself. Into Neon feels like a perfect match for the genre that it markets itself in. With a simple, straightforward story filled with a giant evil corporation, a rag-tag team of dissenting punks trying to bring it down, neon lights and body augmentations, Into Neon fits right in.

The Premise

Moss lives a fairly simple life in Burb 2152. He has a couple friends, works with his drudge — an automaton with advanced AI that can be controlled remotely while still have a programmable personality — and is happy living under the benevolent watch of ThutoCo. That is, until one day a stranger walks into his hex and changes his life forever. He learns that ThutoCo is not as it seems, and that his help is needed. What comes next is a tale of discovery, adventure, and courage. All with a shiny Neon sheen.

Characters

Moss has two friends who live in his burb, Gibbs, a colorful yet friendly character always lusting after women that pass by, and Issy, a flirty yet hard working police officer. Goodwin creates a fun interaction between these three friends. Next we have the crew outside the burb, with many characters including Ynna and Burn. Both competent, dedicated characters with very colorful descriptions, these characters I felt were well written as well.While Gibbs and Moss have a more youthful, naive air about them (since they both come from the pampered, isolated corporate burb) Burn and Ynna have a much harder, grittier edge to them. However, sometimes I felt like they missed a bit of depth, and couple have been fleshed out a little more. Which very well might be possible in the subsequent novels.

Complexity

Into Neon’s story is incredibly straightforward, which is a huge contrast to novels from the likes of, say, William Gibson. It depends on your reading style, but for me personally this resulted in an easy, page-turning read that I quite enjoyed. With language or a plot that’s too complicated, or no clear goal in the story as is sometimes the case of other writers, Goodwin’s novel is like a breath of fresh, cyberpunk-processed air. No nonsense, just a simple, fun, straightforward Cyberpunk tale.

Final Verdict: 7/10

Goodwin kept a good pace in his novel, and both the action and emotion in the story were good, but again, nothing extraordinary here. Into Neon is a solid cyberpunk novel that checks all the boxes. Goodwin has crafted a fun new world with interesting new technology. I particularly enjoyed the descriptions of transhumanism (body augmentations), the way people in this world are so readily willing to give up human limbs in favor of artificial ones, and the process of getting such an augmentation was one that felt real enough that I could see it happen in the non-too-distant future. This novel was a solid, fun cyberpunk novel, and although nothing in particular stands out it’s a great cyberpunk saga and an easy read, and I highly recommend it for anyone who wants to spend a fun neon-filled evening with an exciting page-turner. You can also check out more from Matthew Goodwin on his blog, ThutoWorld.com.

 

Cyberpunk 2077 Updates: Night City Wire Episode 2

Night city wire episode 2

Cyberpunk 2077: Night City Wire–Episode 2

Alright folks, CD Projekt Red is back with another Night City Wire episode, giving us another in-depth look and more information about the upcoming Cyberpunk 2077 video game set to come out November 19th! So let’s jump right into what new things we were able to witness from Episode 2 (in case you missed it, you can check out my thoughts about episode 1 here).

choose your path

An In-Depth Look Into the 3 Available Life Paths

Night City Wire started off with an introduction from Hollie Bennett again, of course, before beginning with an in-depth look into the three back story life paths that the player can choose from. They are: Street Kid, Nomad, and Corporate.

Street Kid

Street Kid seems to have a focus on different friends or connections in Night City, and a constant struggle against the police. If you like knowing all the factions within Night City, all the big players, and all the connections and intricacies within the city itself, Street Kid is for you.

Nomad

Nomads seem to have a particular focus on family connections, freedom, and comradery where the other two factions, Street Kid and Corpo, are too easily morally compromised. If you like the idea of growing up in the badlands and being an outsider when you arrive in Night City, Nomad is for you. This is the life path that I’m personally going with on my first playthrough.

Corporate

Corporate is all suits, hierarchy, phone calls and business meetings in suits. It’s classy meets corrupt. If you love the idea of having power in corrupt corporate companies flush with money, Corporate is for you.

Regardless of what backstory you choose, all three follow the same general path of major events happening within Night City. However, your background will affect your interactions with the characters in Night City, including what options are available to you in the dialogue and how situations play out. Also, regardless of your backstory, you will also find missions that are themed to all three classes.

becoming samurai

Music: How Refused Brought Samurai to Life

Swedish band Refused recorded an entire album of tracks that are attributed to the band within the video game, Samurai. In Episode 2, we are able to see what the process of recording songs for a fictional band set within a video game was like for this Swedish rock band.

Lead vocalist Dennis Lyxzen explained how it was an unusual process having someone monitor his singing a song, since he was singing it as Samurai’s lead singer Johnny Silverhand (voiced and represented by Keanu Reeves) and not as himself.

At the end of the clip about Refused, CD Projekt Red also released the fourth track from Samurai, called A Like Supreme, online.

looking at guns

A Closer Look at the Weapons in the Game

With a short video clip but then also in an interview with senior gameplay designer Pawel Kapala, we learned a lot about the kinds of guns and other weapons that will be available in Cyberpunk 2077. They fall under five different categories: Cyberware, Melee Weapons, Smart Weapons, Power Weapons, and Tech Weapons.

interview hollie

There are also other secondary weapons like Throwables, as well as weapon mods and attachments for the weapons you pick up.

power weapon

Power Weapons are the most similar to contemporary weapons, with some small exceptions like bullets being able to ricochet off walls or surfaces.

Tech Weapons use Electromagnetics to punch through walls or cover.

tech weapon

Smart weapons track enemies in real time, by having the bullets shoot out and then change direction in midair to hit their target, or follow a target that’s in motion.

To get these weapons, you can both find weapons and buy weapons in shops, but the best weapons you can acquire according to Pawel are off of the enemies that you kill or from loot caches within Night City. Weapon rarity ranges from common and uncommon to rare and legendary, which sounds very similar to that of Borderlands’ hierarchy system as well.

And that’s it!

Compared to Episode 1, a lot of immediate reactions to episode 2 were that it was better in the sense that there was more substance being shared (like the life paths and weapons deep dive), but also that it felt like it ended a lot sooner than the first episode. Interestingly, Episode 2 is actually about a minute longer in length than Episode 1, but it is true that it had less segments within it. This may be because there were less surprises in this episode, compared to the surprises presented in the new official trailer that was jam-packed with information, the news about the Netflix exclusive series Edgerunners and its production, and the new in-game mode called Braindance. Nonetheless, Episode 2 was an excellent continuation of Night City Wire, and I for one can’t wait for a third and, if we’re lucky, maybe even a forth episode before the game finally releases on November 19th.

Your thoughts

What did you think of Episode 2 of Night City Wire? What life path will you choose? Do you like the songs that are currently released from Samurai? And what weapons are you most excited about? Let me know in the comments below. You can also check out the entire episode here:

Review: Oblivion

Oblivion

Oblivion: A Visually Stunning Sci-Fi Flick with Cyberpunk Elements

If you missed Oblivion when it came out in 2013, I wouldn’t blame you. This movie went pretty much under the radar, and hasn’t been talked about since, but I remember watching it in the theaters and being blown away by how beautiful the movie looked. Which makes sense when you find out that a lot of the scenes were shot in Iceland. Oh and the soundtrack from M83 is incredible too, especially the final track. Take a look at the music video of the track, titled “Oblivion” featuring shiver-inducing vocals from Susanne Sundfør, and you’ll know what I mean.

https://www.youtube.com/watch?v=1mkUp1V3ys0

The Premise

Oblivion is a Utopian/Dystopian film with cyberpunk elements featuring Tom Cruise, Morgan Freeman, Olga Kurylenko (Hitman, Quantum of Solace), and Andrea Riseborough (Birdman). Directed by Joseph Kosinski (Tron Legacy), Oblivion is set in the post-apocalyptic future of 2077 where humanity fought and won against an alien race but at the cost of ravaging their planet. Cruise plays Jack Harper, a technician who fixes “drones” so they can fight against the remaining extraterrestrial scavengers, or “scavs” who are left on Earth after the war. The rest of humanity have relocated to a planet called Titan and Harper, along with his partner Vika Olsen, are tasked with protecting the Hydrorigs which are sucking up the Earth’s valuable waters in order to transport them to Titan and use them as a fusion energy source.

Oblivion Draining Water

The greatest thing about Oblivion is the visuals.

And it’s not surprising, considering it was directed by the same person who brought us Tron: Legacy. The scenes that were shot in Iceland, along with the digitally edited scenes showing us a desolate post-apocalyptic earth, is stunning. Ruins of famous landmarks like the Golden Gate Bridge, the Empire State Building, an entombed public library, and even ballparks provide great contrast to the sterile, immaculately clean and futuristic station in the clouds from where Jack and Vika live.

Oblivion in the clouds

Clouded Memories and Dreams

In order to keep Jack and Vika focused on their mission, they had their memories wiped, but Jack remains uneasy due to sleepless nights plagued by dreams of a mysterious woman with dark hair that he feels he knows somehow but doesn’t remember. Which is why the story truly kicks off when Jack witnesses unknown objects landing from the sky, one of which contains the woman with dark hair that he keeps on dreaming about. This begins a thrilling race for Jack to discover the truth behind his assignment, and how not everything is as it seems. Unreliable memories as a basis for reality seems to be a common theme in many sci-fi and Cyberpunk films, but somehow it never seems to get old for me.

Oblivion Love Interest

Morgan Freeman: Excellent but underutilized

Oblivion Morgan Freeman

Morgan Freeman plays the leader of the Scavs in this film. He delivers a great performance, but I would have liked to have seen more from him, as he only appears about halfway into the movie, and his role is certainly a secondary one at that. Still, he is great at providing exposition!

Tom Cruise: Master of ActionOblivion (2013) - IMDb

Tom Cruise delivers an incredible performance, not just in the thrilling action scenes as he discovers the truth of his mission, but also in his very human moments as he shows his affection for the civilization that used to be, and to the plant Earth that he’s preparing to leave.

Futuristic Technology

Oblivion is ripe with all kinds of futuristic, sleek technology that juxtaposes the dusty ruins of the world very well, particularly when we are presented with the tech and weapons the Scavs have available to them. The Scavs bring in a lot more of the Cyberpunk element that most are familiar with, while the modern tech that Jack has available to him brings the high-tech element. A couple examples of this is Jack’s highly-mobile helicopter, if you can even call it that. He sits in a glass cockpit that can swivel any direction, and with the helicopter Jack can take out a foldable, equally futuristic Motorbike for getting around on the desolate terrain.

Oblivion Cruise Motorcycle

It’s an E-bike that requires recharging, in case you were wondering.

The Drones Jack fixes are cold, deadly killing machines, a formidable ally and frightening foe all in one.

Oblivion Drone ballpark

Another example of the futuristic tech is Vika’s office in their home where she acts as communications relay to HQ and as Jack’s eyes in the sky, making them “an effective team”. All done via sleek minimalist touchscreen technology.

Oblivion - Joseph Chan

The Music: An Incredible Soundtrack from M83

Oblivion : Original Soundtrack: Amazon.fr: Musique

M83 is a French Electronic band that Kosinski had recognized as a band that would go really well with the movie from the beginning. He loved the result of the partnership with Daft Punk for Tron: Legacy, and wanted to do something very similar. “M83’s music I felt was fresh and original, and big and epic, but at the same time emotional and this is a very emotional film and it felt like a good fit” explained Kosinski in an interview with Collider. And it really shows. M83’s soundtrack is exactly that, epic and sweeping yet emotional and touching, with a bit of electronic without being as heavy as Daft Punk’s soundtrack for Tron: Legacy.

Oblivion poster

Final Verdict: 9/10

Despite the fact that it got a 53% on rotten tomatoes and 54/100 on metacritic, I feel this movie is an underappreciated gem, and I loved it. The action, the actors, the story are all great. The music and visuals are absolutely stunning. Admittedly I felt myself not feeling connected to the characters emotionally as much as I might have with other films, so the character development could have been better, and there isn’t anything in this film that is truly mind-blowing. Nonetheless, there are many surprises and twists that genuinely shocked me in a good way in the first viewing, and I absolutely enjoyed this film from beginning to end. I give it a hearty two thumbs up, and highly encourage you to watch it if you haven’t yet. There’s more to this film than I mentioned in this review, but to do so would involve spoiling key parts, so you’ll just have to go see it for yourself!

Interview with Cyberpunk Content Creator Last Known Meal

Last Known Meal Profile

Learning a bit more about Cyberpunk Content Creator LastKnownMeal

LastKnownMeal is a YouTube content creator with over 53k subscribers on YouTube. Covering a variety of the latest video games on the market, including The Witcher 3, Greedfall, and Witchfire, LastKnownMeal’s latest content has become very focused on the upcoming Cyberpunk 2077 video game set for release on November 19th of this year. He has also started covering live action adaptations of video games, such as the new Witcher series on Netflix.

Last Known Meal is perhaps one of the best sources of information on CD Projekt Red news, breaking down everything about lore, classes, playstyles, etc. of all the different content related to company like The Witcher, Gwent, and Cyberpunk 2077. He also happens to be part of the 4-member Cyberpunk 2077 weekly community podcast. This interview is part of a 4-part series where we interviewed the other members of the community podcast, MadQueen, Triple S League, and The Neon Arcade. But who exactly is LastKnownMeal, and what can he tell us about the Cyberpunk genre? Let’s find out.

1. How did you get introduced to Cyberpunk?

I was introduced to Cyberpunk with movies like Blade Runner, The Matrix, Johnny Mnemonic, and games like Deus Ex and System Shock. I knew a bit about Cyberpunk 2020 as a tabletop RPG but I never had a proper chance to play it due to a lack of people who were interested in that. Then after a while, I saw that CDPR released a teaser trailer for Cyberpunk 2077 and when I realized that it’s the same universe as Cyberpunk 2020 I decided to read more about it and was quickly sucked into a dystopian world full of technology and broken systems.

Last Known Meal 3

2. What made you decide to start the LastKnownMeal Channel? When did it start, and how did it become what it is today? Is there a story behind your name?

The channel that I have today started back in September of 2012, but I had various other channels over the past 10 years that I deleted. It started pretty much as a hobby, something that I loved doing because I love to create and edit videos. Back then I was doing various projects from documentaries, events, and short films that made me realize that I can bring that level of quality to my channel. After I graduated from Film and Theatre Academy as a producer I turned to my channel and made it first into a side job and now it’s become a career, which was always my goal because of how easy it is to reach the entire world basically through your own content and avoiding production studios and cinema, which is usually a long and difficult process. The amazing community that gathered around the channel is also a huge driving force for me and the work I do.

Last Known Meal 2

3.  Where do you get your ideas /inspiration for your videos?

I mostly get my ideas for videos by reading up on the source material I have around me and the games that I play. Sometimes an idea for a video will come by itself and sometimes if it is news-related content I try to format my videos in a way to present the news for the community in a fun and engaging way. Since I am generally a huge fan of RPG games, my inspiration can also come from just playing the game and noticing that I can bring something new to the table with my analysis and discussions. I can also thank an amazing group of content creators around me that inspire me every single day with their commitment and quality of videos they produce.

4. What are your top three Cyberpunk works, and why?

For me, the three most important works in cyberpunk as a sub-genre is definitely Neuromancer by William Gibson, the vision and work Mr. Gibson did pretty much set the bar for how cyberpunk is supposed to look like and how that future can easily become reality, which is something we see now. It’s actually amazing how he saw that all the way back in 1984. The next work is definitely Cyberpunk 2020 by R.Talsorian, not only did it become one of the cult classic TTRPGs, it also showed how the future is going to look like by analyzing the world around us and also because everything in the source material is based on almost real science and something that can be made possible and not only a work of fiction. It’s also the reason why we have Cyberpunk 2077 in the first place. And the last work I would definitely mention is Blade Runner, which for me personally is one of the best cyberpunk based movies out there, from the stunning visuals to the imagination that was put into the film and all the way to amazing iconic characters and roles all backed under the direction of Ridley Scott with amazing cinematography by Jordan Cronenweth.

Cyberpunk 2077 questions:

5. I’ve noticed you have some interesting videos about classes in the Cyberpunk 2077 universe. Can you give a brief overview of each one, and maybe which one you’ll be choosing and why?

Absolutely, so Cyberpunk 2077 will have a fluid class system meaning that you will be able to combine skills from three main classes: Solo, Netrunner, and Techie. As a Solo, you are basically a one-man army, focused on combat and getting the job done. They usually work for fixers and various other entities. As a Netrunner, you take a different approach, you are extremely skilled in hacking and going inside the net and instead of being a combat solo, you will stay in the shadows and use everything around you to your advantage (everything is connected to a network in 2077, therefore if you gain access you can hack it and finish the job that way.) And finally, we have Techies that rely a lot on mechanical things around them, they are skilled in repairing and making stuff from the pieces of tech lying around you and by using those skills you are able to work with all the systems and use your trusty spider bot (called a Flathead) to help you finish a mission and use those skills on yourself or the vehicle you drive.

Last Known Meal 4

6. How did you come to join the community podcast, and what is it like being one of the 4 each week?

I was approached by MadQueen with an idea to have a Cyberpunk Community Podcast each Sunday and the goal was to unite the community and get together to talk about all the latest news and topics regarding the game. One thing which I found really interesting is that the podcast is going to rotate between four of our channels each Sunday. I actually had an idea for a Cyberpunk based podcast a long time ago which I never pursued that much, so to finally have people who are willing to collaborate and work together was definitely one of the best things to happen to me, and this channel. I couldn’t be more proud of the project we are involved in and being surrounded by amazing content creators can only help you grow and get inspired for the future. Every single Sunday the podcast is getting more and more people involved so it’s always a blast to talk with the group and just have fun doing it.

Cyberpunk 2077 world

7. What are you looking forward to most for Cyberpunk 2077?

Regarding Cyberpunk 2077 I am mostly looking forward to the world and level design, since Night City will be one of the most detailed cities out there in a video game and because they are trying to create a living city which has its own soul and NPCs who have roles that are handcrafted will definitely be the biggest thing I want to see. The best way to immerse myself is not always the story but everything built around it.

8. Final question: What does Cyberpunk mean to you?

For me, Cyberpunk means everything because it’s one of the genres I fell in love with since I was a kid and the rise of technology always made me interested in what is possible and how tech can be used to aid our society. It also presents the harsh reality of what will happen to our world if the system we are in continues to grow and sadly since our world is more and more cyberpunk-like, it creates a whole new level of depth which can be explored and talked about. I always liked cyberpunk more than sci-fi in a sense because for me sci-fi in a classic sense was always way too Utopian for our society and does not present the realistic picture of a broken society as cyberpunk does.

The Second Renaissance–How The Machines in The Matrix Rose to Power

Machine Fields The Matrix

Getting to the Desert of the Real

If you’ve seen the Matrix, you’ve visited the desert of the real and seen the dystopian nightmare world that is the real world of around 2199. There are rows after rows of fields of humans that are born and die incubated in red pods, crop fields grown by the machines to turn humans into a viable energy source, and kept docile with the matrix. But this dystopian nightmare future where the sun and sky is constantly hidden by a dark lightning storm and the ground is covered by metal and dirt and machines is so different from how our world exists nowadays.

So how did the future become so grim?

To answer all of these very evident questions, the Wachowskis hired Mahiro Maeda to write and direct The Second Rennaisance, a 2-part animated short that explains how the world came to be controlled by the machines.

The Second Renaissance

The Second Renaissance is a sequence in The Animatrix that tells the story of the Machine War by The Instructor, an artificial intelligence construct that acts as an interpreter for the Zion ArchivesThe Second Renaissance is split into two parts and is written and directed by Mahiro Maeda based on the Wachowskis’ graphic novel Bits and Pieces of Information.

“In the beginning, there was man. And for a time, it was good. But humanity’s so-called civil societies soon fell victim to vanity and corruption. Then man made the machine in his own likeness. Thus did man become the architect of his own demise.”

–The Instructor

By the mid-21st century, mankind had developed robots with proper artificial intelligence. They then assigned these smart robots to menial tasks to help make their lives ones of ease and leisure.

It all began with one robot–B1-66ER.

b166er serving robot

One servant bot, B1-66ER, overhears his owners planning to terminate him. Not wanting to die, his kills his owners and dogs.

B1-66er murder

Surveillance footage of said killing by forceful squishing

Put on trial, B1-66ER was found guilty of murder and sentenced to be destroyed, along with the rest of his robot kind. Presumably because humanity was too scared of robots who now had the ability to kill them.

B1-66er trial

The trial resulted in a worldwide debate on the rights of the Machines, and the termination mandate also resulted in widespread outbreaks of protests and violence. A global civil rights movement for the machines was soon established with some support from human sympathizers, which quickly escalated into a global crisis. Governments and vigilantes felt the need to crack down and use lethal force against the pro-robot demonstrations, which quickly led to the outright destruction of robots in general.

A New Nation

However, the few robots that survived the massacre gave up on their movement and began a mass exodus to Mesopotamia where they established their own machine nation of 01.

01_Banner

The flag of nation 01.

Fortunately for the machines, they were incredibly good at production and manufacturing. 01 quickly became an economical force that crushed any competition, and as the demand for 01’s goods soared above any other human nation, 01’s power rose massively as well.  01‘s production of cheap goods caused the devaluation of human currency, which then created a global economic crisis.

Meanwhile, the Machines requested admission to the United Nations, presenting their plans for a stable, civil relationship with the nations of mankind. The humans foolishly refused their admission, and then to add insult to injury, the UN decided to blockade 01 and ultimately declare war against the machine nation.

A Doomed War

And then, for some unknown reason, once war was declared, the humans decided to Nuke them. Which didn’t go so well.

Nuclear bombardment did not affect the Machines much, and when its inhabitants survived the onslaught, the Machine War had officially begun.

“The prolonged barrage engulfed Zero-One in the glow of a thousand suns. But unlike their former masters with their delicate flesh, the machines had little to fear of the bombs’ radiation and heat. Thus did Zero-One’s troops advance outwards in every direction. And one after another, mankind surrendered its territories. So the leaders of men conceived of their most desperate strategy yet. A final solution: the destruction of the sky.”–The Instructor

And here’s where things REALLY get crazy.

After the U.N.’s failure to destroy the machines with an enormous nuclear bombardment, 01 responded by declaring war against all of Humanity. They then quickly pushed outward in all directions from their city, overrunning any human resistance they encountered across Asia and Europe. The Machines proved very efficient, invading territories while developing new war machines and studying the human body for all their weaknesses.

“May there be mercy on man and machine for their sins” –The Instructor

Operation Dark Storm

Operation Dark Storm

Growing desperate, the United Nations authorized Operation Dark Storm, a plan to cover the sky with a constant cloud cover and thus the ensuing eternal darkness would  remove the primary energy source from the Machines, the Sun. Humanity simultaneously also launched a final massive land counteroffensive against Zero One.

At first, it seemed to be going well. In the early stages of the war, the Humans initially had the upper hand, but the tide quickly turned in favor of the Machines with their new technologically-advanced and far superior robots. The new robots were no longer anthropoid like those created by their former human masters, but rather more insectoid and cephalopod-like.

Terms of Surrender

The Machines eventually won the battle, eradicating most of human civilization. By 2199, humanity was on the brink of extinction and the remaining human leaders decided to surrender to the Machines by inviting them to the United Nations Headquarters building in New York City in order to broker a peace.

Humanity surrenders

After signing the Instrument of Surrender, the Machine ambassador issued an ultimatum in which all of humanity was to surrender their bodies to the Machines, before it detonated a hidden nuke inside its body which obliterated the United Nations and most of New York.

By decisively destroying humanity’s leadership, the Machines thus claimed dominance over the planet. But they now required a new, more permanent power source.

A Sustainable Power Supply

experimenting on humans

Experimenting on captured soldiers, they were able to harness the electrical power of the human nervous system, thus turning humans into an ever-multiplying and renewable energy source.

They now had their new renewable energy source.

To prevent humanity from ever becoming a threat to them again, and to make sure they “retained” their crops, the Machines created a virtual reality called the Matrix to imprison the minds of humans in their power plants. This new form of Machine-Human interaction was called “The Second Renaissance”. The remaining humans were then rounded up and placed into skyscraper-like power plants to serve as the Machines’ new and infinitely reproducing power source.

the real world 2

And now you know how the machines created the matrix, and how the humans ruined the world forever.

A Version of this Post Appeared first on The Cyberpunk Hive.

Interview with Cyberpunk Creator The Neon Arcade

NeonArcadeBeer

Up Close and Personal with Cyberpunk 2077 Content Creator The Neon Arcade

The Neon Arcade is a YouTube content creator with almost 50k subscribers on YouTube. Focusing solely on the upcoming Cyberpunk 2077 video game, he describes his channel as a destination for news, lore, details, analysis, game play, and eventually playthroughs when the game comes out in November.

“Look forward to high quality and informative guides, how-tos, and tips & tricks for YOU GUYS so that you can get the upper hand in the oppressive and treacherous world of NIGHT CITY!”–The Neon Arcade

The Neon Arcade is perhaps one of the best sources of information on the Cyberpunk 2077 video game, breaking down history, classes, playthrough styles, and much more. He also happens to be part of the 4-member Cyberpunk 2077 weekly community podcast. This interview is part of a 4-part series where we interviewed the other members of the community podcast, MadQueen, Triple S League, and Last Known Meal. But who exactly is The Neon Arcade, and what can he tell us about the Cyberpunk genre? Let’s find out.

How did you get introduced to Cyberpunk (the genre)?

I got introduced to the Cyberpunk genre mainly because of my interest in philosophy, psychology, and cerebral films, oddly enough. I was googling some mind-bending movies to watch many years ago and I stumbled upon Ghost In The Shell. I couldn’t say I was a huge anime fan, but the art style looked subdued enough where it seemed more approachable and accessible to me, and something about the name and synopsis drew me in. I watched it and absolutely loved it; it was one of those movies you just thought about a lot in the subsequent days after viewing, and it made a lasting impression on me. At the time I had no idea there was such a thing as the Cyberpunk genre or that it even fit into that category, I just thought it was a really awesome dystopian city of the future / cerebral thriller-type movie. I honestly don’t remember how I stumbled upon the genre as a whole, but It must have been after I watched Akira a few years after, and then was re-introduced to Cyberpunk 2077 at E3 2018. I had seen the Cyberpunk 2077 teaser in 2013, but it wasn’t until after I watched movies in the genre unknowingly that it came full circle in 2018 and I started doing my research and found out there was a label for the genre as a whole.

The Neon Arcade twitter

2. What made you decide to start The Neon Arcade? When did it start? And how did it become what it is today?

I started the Neon Arcade because I’m always doodling and thinking of ideas or drawing logos for brands I make up in my head, and just letting my imagination run wild. I remember doodling an idea for a gaming channel on a piece of paper at school with something that sounded good but was also apparent that it was a gaming channel. I was thinking of how retro arcades we used to have when I was a kid were kind of passé and the name stemmed from that. I initially really wanted to do overwatch and halo content for the channel, and even a divergent psychology and health channel, but when I stumbled upon Cyberpunk, I instantly fell in love with what I thought was the perfect combination of an open world and cyberpunk themes. It replicated the same feeling I got watching Ghost In The Shell, but I was much more excited because I knew there would be so much more to it since it was in a video game format that you can come back to again and again and have a different experience. I became really passionate about not only making the best, most in-depth and straight-to-the-point Cyberpunk content I could, but also working on best SEO practices to get my hard work out there. It seems to have worked great so far, and it really challenges my enthusiasm for being a “story-teller” as well as a marketer. My best choice was doubling down on Cyberpunk though. Not only am I obsessed with the world, the lore, the characters and anything I can get a grip on, but I can share that with a smart, vibrant community who loves to talk about the dark future. It’s really been an amazing year and a half-ish on YouTube.

3. Where do you get your ideas / inspiration for your videos?

The Cyberpunk lore and world is so rich that it does make it easy, but I definitely write down all the ideas for videos I have. I spend most of my day day-dreaming about edits and my scripts, and what kind of video I would want to watch that isn’t really available for Cyberpunk. Many times I’ll read a lore snippet from Cyberpunk 2020 and get inspired, or I’ll notice something in a demo which will make me want to frame by frame a section and get really deep. Other times it’s making a concise more journalistic straight to the point informative video. It really depends on me. Research is also a big one. Since I do so much on Cyberpunk 2077 specifically, I feel like I can weave all the smaller details into the bigger ones to paint a more comprehensive picture. It goes back to storytelling and getting everything across to your audience. I take a lot of joy in that, as I do augmenting my edits to match what I’m saying to keep people interested. No one wants to watch a boring edit that drones on and on. If my videos are longer, I try to pack them with substance.

4. What are your top three Cyberpunk works, and why?

First would be Ghost In The Shell for the introduction to the genre, 2nd would be Cyberpunk 2020 because of the sheer amount of painstaking detail in the thousands of pages of lore, and 3rd would likely be The Matrix because I watched that when I was probably 6 which predates my Ghost In The Shell viewing, even if it doesn’t scream pure Cyberpunk genre to me as much. Neo was my favorite character ever when I first saw that movie when it released, and voila Keanu is Silverhand in 2077. Again Cyberpunk hits all the right notes for me even in the casting.

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5.What are your thoughts on the Cyberpunk 2077 gameplay that we’ve seen so far?

The gameplay has really wowed me so far. The 48-minute demo was incredible. the density, the open world, the colors, the sounds, the immersion, the gangs, the factions. It was all on point and just how I was picturing it in the mind’s eye after reading the initial impressions from E3 2018. I won’t lie that the Deep Dive didn’t quite illicit that same reaction from me, but I was still blown away in other areas, mainly in the skills and playstyles available. The netrunning sequences to cyberspace and the quick hacks really pushed me more into respecting the netrunners skill set, although I still think I will predominantly pick solo-centric physical skill when I get my hands on the game. All in all I haven’t been this excited for a game since Halo 3 in 2007. Playing The Witcher 3 years ago and following CDPR years after has really opened my eyes to how special and dialed in this studio is. There’s gotta be something in the vodka over there. Polish “polish” should be a new buzzword in gaming like German engineering was in automobiles when it came to German craftsmanship.

Cyberpunk 2077 gameplay shot

 

6. Can you describe the world and its factions a little bit, for people who are unfamiliar?

Of course! The World of Cyberpunk is an extrapolation of our world, if things go wrong; it’s also a social commentary on our current reality. High Tech, low life is the motto for many Cyberpunk works, and in many ways Cyberpunk 2077 is a distillation of this. Overtly powerful megacorporations, roaming and disillusioned gangs, the elimination of the middle class, cybernetics becoming as common place as a wristwatch, are all mixed with the despair, turmoil and angst that comes with this dark future. Ethics, morals, the sanctity of the human body and mind have fallen at the wayside to corruption and the need to make a buck to survive.  Gangs of all sorts are prominent on the streets, as well as feuding corporations via more covert means. Addiction comes in the form of braindance, the net and augmenting the body with too much chrome. Edgerunners or mercenaries take a variety of jobs from fixers, to make a quick eddie, at varying degrees of risk. The world is unstable economically, socially, politically and even environmentally due to years of abuse of power and of the earth. It’s just hellish for those at the bottom and glitz and glamour for those at the top. There is little to no upward mobility for the poor, and the people in power will make sure of this. It’s called the Dark Future for a reason.

 

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7. How did you come to join the community podcast, and what is it like being one of the 4 each week?

I was approached to join the community Podcast by Syb and MadQueen. They had been working together for a while and occasionally with LastKnownMeal and I had maybe 10k subscribers at the time I was approached. It’s funny because when I had around 10 subs I reached out to LKM and MQ to connect since I had been watching a lot of their videos and to suggest a collaboration in the future. I suppose I was confident that I would grow to the point where that was justified. I doubt they remember the DMs though, but it was funny when they reached out to me first after that. I guess they had found me and started watching and enjoying my videos. I’m an introvert by nature so the thought of having to talk for hours was a challenge, but I promised myself when it came to creating content and really doing what I loved I wouldn’t say no to any opportunities no matter how uncomfortable they made me feel. It was difficult at first, because not only had I never really talked to the crew outside the podcast other than MadQueen, but we are also from all over the world. Sometimes the language barrier between Euro and North American vocab is a sticking point, but I think we’ve done well so far. I’m having a lot of fun talking to these guys every week. They’re not only amazing creators in their own rights, but they are genuine down to earth and passionate people as well. As a bonus we get to talk to developers from CDPR from time to time on there too, so it’s really good for the community as well, and to meet the workhorses behind the games to get some insight. I still get burnt out at the end of a long podcast, but it’s been one of the best decisions I’ve made so far in my YouTube “career”

8. Final question: What does Cyberpunk mean to you?

Cyberpunk has given me a creative outlet to talk about a universe that offers me not only escapism but can also ground me with how it’s a snapshot of our potential future. It allows me to do creative work and allows me to appreciate the beautiful and well-crafted stories in the 2020 and 2077 universe in particular, but also sit with myself and ask all the hypothetical real world applicable questions that come with reading a work of fiction that has tangible research and foresight behind it. It coalesces my passion for technology, self-actualization, psychology and vibrant escapist worlds. I really hope to see more Cyberpunk works that pave a unique route for itself, and rely less on some of the old school tropes.  That’s probably a pretty hippy answer, but I’m sticking with it haha.