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Review: Hyper Jam

Hyper Jam

Hyper Jam: Neon-Soaked Arcade Fun

“Hyper Jam is what happens if you paint a Neon Synthwave sheen over Super Smash Brothers. With fast-paced, high-intensity action and constantly spawning items that can be thrown, its levels include punishing consequences if you step out of the arena.”–Cyberpunk Matrix

Hyper Jam is a neon-soaked indie arcade brawler that came out for PC, XBox and Playstation in February 2019. With its new release on Nintendo Switch, I’m going to take a look at what makes this game the must-have for cyberpunk parties everywhere.

Beautiful Neon Colors and Retro Vibes

The first thing that you notice when you start up this game is the beautiful aesthetic in lovingly-rendered 80’s neon colors. From the characters to the maps to the perk selections and menus, everything is delivered in a simple, yet pretty package.


A Killer Synthwave Soundtrack

The second thing you notice is the stellar Synthwave soundtrack that matches the game’s aesthetic perfectly. This is also one of the major things that immediately drew me to the game after seeing the trailer below.

The trailer immediately hits you with Paradise Warfare, one of my favorite tracks by Carpenter Brut, also an all-time favorite Cyberpunk and Synthwave artist. Once you buy and load up the game, however, the song you’ll probably most associate with the game is the one that plays automatically in the home menu screen, which is Dressed to Kill by Dance with the Dead–another excellent synthwave artist, and decidedly more fast-paced and upbeat a tune to get you psyched up to get right back into the fray. Other synthwave artists whose tracks you’ll encounter in the game include Meteor, Vulta, and more.

Making a Profile and Choosing your Character


Before playing, it’s advisable to create a profile for yourself before choosing your default character to play as. This was a mistake I made at the beginning, as I wanted to jump right into the action without creating my profile. What the game doesn’t tell you is that after you create your game profile, you then have access to selecting your preferred skins, taunts, and you can also access the key bindings menu from here too–all options that are completely hidden if you don’t create your profile and nickname first.

Your 4 character choices are: Max (The Hunter), Ghost (The Nightmare), Yuki (The Lantern), and Vance (the Fixer). The only differences between these four are what they look like and the taunts they have, which vary in what they say and their voices of course. Taunts are unlocked progressively as you play more, and are a fun way to celebrate defeating an opponent at the end of each round.


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There are five maps to choose from in Hyper Jam. All are beautiful maps and good fun, my only complaint here is simply that there aren’t more of them! Also, while it’s possible to choose a randomly selected map, once your map is selected it remains the same for the entire game. I would have liked to have a randomly-selected map for each round, making the game play even more varied. The six maps you can choose from are Overpass, Jungle, Assembly, Subway, Hotel, and Tower

Fast-Paced Combat


The biggest draw to this game is the tight, fast-paced combat game play. It feels very reminiscent to the feeling you get when playing Super Smash Brothers Brawl, as you have to always be moving, and an attack can come at any moment. As you play weapons appear on the screen at random, which you can pick up and use. They are either in the form of melee (Katana, Sledgehammer) or long-range weapons (bow and arrow, grenade launcher, missile launcher), with the melee weapons breaking after using it four or five times, and long range weapons running out of ammo after four or five rounds as well, depending on the weapon. Weapons can also be thrown for a small amount of damage and to knock players back, which really adds a more frenetic experience as players dash to new appearing weapons, realize the ones they have broke or ran out of ammo, or run away from opponents with empty hands in the incredibly small arenas. See the resemblances?

Striking Beyond the Grave


One very cool feature that’s different from Brawl is that you can strike beyond the grave to avenge your death, kill the player currently in the lead, or simply intimidate the players who are still fighting. After you die, your cursor becomes a faint cursor for about 5 seconds before it slowly changes into a square targeting reticle. Position your reticle above an opponent and fire–there’s a 2-second delay, but if they don’t get out of the way in time because they’re busy, you’ll be awarded with a satisfying blow of additional damage that can sometimes take them out entirely.

Countdown Killing Circle


A second cool feature is that if the battle is taking too long, Sudden Death will be announced and a circle will appear in the arena, with the area inside the circle remaining normal but the area outside the circle turned red as it becomes a damage-dealing kill-zone. This circle then slowly shrinks, forcing the combatants closer and closer together if they want to avoid taking any additional damage. It also makes for risky choices as a player may be tempted to venture into the killing circle to grab a weapon lying on the ground that is just out of reach.

Perk Progression and Drafting System


The combatants fight each other in successive rounds, gaining points for things like being the last man standing or for dealing damage, and losing points for things like falling off the map, not dealing damage, or killing themselves by accident (yes, it’s possible). Once a player reaches a certain threshold of points, they just need to survive as the last man standing for one final round and then they win the game.

In order to spice up the game, after each round a certain number of perks become available to add to the combatants. The twist is that whoever has the lowest points and is last in the game gets first choice in which perks they want. Perks overall are fairly balanced, however, and usually there isn’t a clear choice of which perk is better. Perks do stack, however, and so a three-stack perk for one player might be better than a new 1st level perk.


The team behind Hyper Jam had worked in different Melbourne-based game studios while they developed Hyper Jam’s core mechanics and identity in their spare time. After they attended GDC 2017, they were inspired to leave their respective game studios and found Bit Dragon, where they began work on Hyper Jam full time.

Final Review: 8/10


Because of the aesthetics, soundtrack, and fun game play, I highly recommend this game. The game play mechanics are smooth and work well, the perk draft keeps things interesting and allows players to catch up, and this is simply a game that sounds great and looks beautiful. As a brawler it’s great, but don’t expect any story whatsoever, as there is none. This game shines in multiplayer fighting, as playing against bots can become a bit boring after a while. For myself, I ended up taking a long time waiting for an automatic match-making to happen so I could play against someone else online. Fortunately, you have the option to play locally against bots while you wait. The fact that this game offers cross play means that with the new release on the switch, hopefully the game will become more popular and thus more players will find it and play it. This is definitely the type of game I would love to play locally with friends who come visit, or simply online. My hope is that Bit Dragon Studio can continue developing this game, by adding even more weapons, maps, characters, and having more people play online allowing for faster multi-player matchmaking.

Note: Portions of this article previously appeared on

Review: Cyberpunk Slasher Ghostrunner Demo

Ghostrunner demo

Cyberpunk Slasher Demo Now Available

Without any warning except for some cryptic posts on their twitter, the Cyberpunk wall-running time-bending slasher Ghostrunner just dropped their demo on Steam, PS4, and XBox (and yes, it’s free!). However, make sure to pick it up quick, as it’ll only be available until May 13th. For more details, check out their website.

With a final release date that still hasn’t been announced (maybe sometime this August?) Ghostrunner is the OTHER Cyberpunk video game we’re all really looking forward to this year. Since the demo was free and I have a Steam account, I was able to give it a go. So here are my thoughts on the 20 minutes of gameplay I spent on this new demo.

A Beautiful Cyberpunk Intro Video

Ghostrunner starts with a beautifully done introductory video of you, the titular “ghost runner” with a lightsaber-style katana Cyber-sword and a full mech-looking body including a closed helmet. Who are you exactly? We don’t know. All we know is you run fast and mortally slash all in your way.

An Exciting Introduction

Ghostrunner Gets Demo On Steam, Cinematic Trailer

The beginning short video also introduces to you the types of moves you can look forward to making in-game, like wall-running, big leaps and dashing forward in the air, slashing enemies, and some sort of slowing time ability.

“Ascend humanity’s last remaining shelter, a great tower-city. The tower is torn by violence, poverty and chaos. Conquer your enemies, discover the secrets of the superstructure and your own origin and obtain the power to challenge The Keymaster.”–Ghostrunner Game Description

Beautiful Cyberpunk Visuals and Environment

The Ghostrunner demo is quick but well worth your time

One of the reasons why I completed the level in 20 minutes my first time (I’ve seen online that some were able to finish it in as little as 4 minutes, but that’s quite difficult) was because I really wanted to take the time to appreciate all the environments. It’s not every day that you get to really walk around in an immersive 3D Cyberpunk environment like this one. I encourage you to take a look at the ads and posters plastered everywhere, and then go back and run through it as quick as possible. The irony of a game like this is that its producers spend all this time designing beautiful levels with stunning screenshot potentials, and then players run through it without even bothering to take in the details (as you run your environment blurs ever so slightly because of how fast you are running, making it even harder to take in your Cyberpunk atmosphere). It also has great synthwave music, I’m happy to report. They sure know their target audience!

Simple Armed Enemies

Ghostrunner Demo Now Available on Steam; New CGI Trailer Released

Not much to say about these simple armed guards. You don’t have much of a chance to look at them, since they fire at you as soon as they see you, and they’re fairly easy to dispatch. The intro video above suggests more difficult enemies later on, including a boss of some sort with robotic arms? An interesting twist was that to pass a certain level, I had to kill all the guards to unlock the doors, who had chips implanted in them that kept the doors locked (and if they were dead, all chips would go offline I guess).

Wall-Running Action

Cinematic Trailer For Ghostrunner Reveals Limited Demo On PC ...

The wall-runnning action reminds me a lot of the fun fast-paced action in Titanfall 2. Except this time you are armed with a glowing sword and nothing else. Sometimes the walls are just walls, other times they are curved billboards, or pieces of wall suspended in midair by inert cranes.

Open Levels with Deep Chasms

Ghostrunner Demo Now Available on Steam; New CGI Trailer Released

The levels have 2 challenges: the guards shooting at you, and the empty spaces that you need to traverse. Get shot by the guards, even just one shot, and you’re dead. Fall to your death, of course, and you’re dead with no chance to recover. Whenever you die, however, you instantly respawn and reset to an earlier checkpoint that saves automatically (so no need to save the game continuously). It also encourages you to get right back into the action, similar to how deaths in Halo, for instance, result in an instant reset and throws you right back into the action.

Ghostrunner Demo No Death Run (4:44) - GameSpot

Final Verdict: 8/10 for a Cyberpunk game demo

Ghostrunner is a fast-paced, exciting game with stunning visuals and great music. The game itself is a level-crossing slasher, with wall-running and slow-motion options. It’s meant to be played fast, so it’s quite hard but rewards repeated attempts to cross its levels. Playing well rewards good instincts and experience through multiple attempts, rather than any planning or logic. With no chance to shoot back at your opponents and very little story to speak of, if you like fast-paced wall-running slashing action, this game is for you.

Ghostrunner: Mirror’s Edge Meets Dishonored, Turned Cyberpunk

ghostrunner hand

What am I?–What you as an android are probably thinking.

A Combination of Great Gameplay Mechanics

If you’re someone who liked Dishonored but wanted a faster pace in the action, and you liked Mirror’s Edge in its landscape-crossing Parkour action, then you may like Ghostrunner. It’s not due until August of 2020, but it apparently stole the show in its reveal in Cologne’s Gamescom last year.

Ghostrunner is a first person hack-and-slash using bullet-time and wall-running to cross (or ascend) levels.

Check out its release trailer below.

Recognizable Inspiration

It also wears its inspirations with pride.

“We obviously drew from several works of pop culture,” admits lead designer and producer Radoslaw Ratusznik. “For example, similarities in the life of a society living in a closed off area can be found in, among others, the movie Snowpiercer. The idea of a superstructure in which everyone lives was depicted really well in Dredd, while the notion of being a savior and the “bullet time” effect may remind you of The Matrix. There will definitely be more references and similarities to other works in the final product.”

Ghostrunner face

Release Timing

But what about its release date? Isn’t the team concerned about releasing a Cyberpunk video game the same year as Cyberpunk 2077? Apparently not. What’s more, they’re as excited about the blockbuster release as anyone else.

“We’re players ourselves and we can’t wait to get our hands on the game. We don’t really perceive Cyberpunk 2077 as competition, it’s a gigantic AAA production, while we’re targeting hardcore players.”

ghostrunner Blade

The Game Itself

This game looks absolutely amazing, and I for one can’t wait to get my hands on it. The classic Cyberpunk visuals, the music, the story…

The wall-running aspect reminds me a lot of the campaign in Titanfall 2, where you had to solve problems to figure out how to cross each platform. Combining that idea with a vertical high-rise superstructure like the one seen in Dredd seems brilliant. Besides, what’s cooler than katana swords glowing neon blue? Using it combined with bullet-time slow motion in order to take on the challenge of bringing a knife to a gun fight–all while performing split-second moves to the sound of killer synthwave and retrowave tracks.

Ghostrunner level.jpg

The Story

The story goes as follows: Set in the future after a global cataclysm, the remains of humanity live in a tower built by someone called The Architect, who died mysteriously some years ago. In this world, a person’s worth is only determined by the number of implants they have. However, these implants are given at birth, and also determine which social group they will belong to.

You play as a cyber-warrior who is capable of fighting both in the real and virtual worlds, something incredibly rare in this dystopian future. Your mission: to ascend the tower to take out the despotic ruler called The Keymaster while uncovering more about yourself and the tower itself.

The story itself is a classic story of revenge, redemption, and antiheroism, along with class conflict and transhumanism–all common tropes in Western Cyberpunk.

To get a taste of what’s in store, check out this incredible 5-minute gameplay trailer, and you’ll see what I mean.

So what do you think? Will this game compete with Cyberpunk 2077 or will it benefit from the publicity of its AAA-rated Cyberpunk sibling? And are you as excited about trying out this game as I am? Let me know in the comments below.

2019: A Year in Review for Cyberpunk


A Time to Look Back

We are lucky that the end of the year brings us two weeks of holidays, for Christmas and New Year’s, where we can sit down and take a minute to reflect on what the year has brought us. My last Year in Review, for 2018, described how I learned about and became obsessed with the genre of Cyberpunk. While different from 2018 in that I now know what the term means, 2019 has been a year of incredible growth for me personally and for the genre of Cyberpunk in general. On the first few days of 2019 I wrote the following:

I wonder what 2019 will bring, but one thing I know for sure is that my love for everything Cyberpunk will continue. I will carry on consuming and writing about cyberpunk media, starting off with this new year with watching the newly released Bandersnatch episode of Black Mirror, and then hopefully from watching Replicas and then Battle Angel: Alita. I’m also excited to read the newest addition to my cyberpunk library, Down and Out in the Magic Kingdom, as well as learning more about Philip K Dick–his life, his writing, and his philosophy.

Bandersnatch ended up being a creative new way to watch a series, but the ideas that came with it proved insufficient to warrant writing a review yet.

Replicas ended up being good, but it took me a lot longer to watch it than I expected. Alita: Battle Angel was amazing, as expected, but Down and Out in the Magic Kingdom was so boring in the first 30 pages or so that I couldn’t even finish it. So that was a little disappointing.

So Many Great Surprises!

Nonetheless, I was happily surprised by a myriad of interesting new Cyberpunk releases that 2019 brought, many of which were things I could have never in my wildest dreams predicted (like Keanu being in Cyberpunk 2077 or Matrix 4 being announced!)

So now, dear reader, let’s take a look at each month and what cyberpunk news or media production was released.


January 2019: Replicas

The year started off lightly with the indie production of Replicas, released on January 11th in the US and featuring Cyberpunk legend Keanu Reeves, who plays a neuroscientist who tries to bring his family back to life via digitizing their consciousness into clone bodies. The movie was pretty good! More of a solving-a-series-of-problems thriller a la Da Vinci Code than action or horror film. I definitely recommend seeing it though, if you haven’t already. You can check out my more in-depth review of it here. The film got very little press coverage or mention, and I think was mostly ignored by the general public due to funding. The cyberpunk genre still hadn’t grown into its own at this point.

alita battle angel release

February 2019: Alita: Battle Angel

February 2019 came with the long-awaited GUNNM anime adaptation called Alita: Battle Angel. This movie did pretty well at the box office, and put the Cyberpunk genre back in the spotlight for the general public with its high production value and marketing. Released on Valentine’s Day, February 14th, the movie did an amazing job displaying both Motorball and Parkour in its film, while giving an overall palatable romance between the cyborg Alita and human Hugo.

Love Death and Robots

March, 2019: Love, Death & Robots

As the picture above describes, this was a NSFW (Not Suitable For Work) animated Anthology series of short stories all related loosely to the themes of Love, Death, and Robots. While some stories showed just science-fiction, and others showed just fantasy (like vampires and werewolves), there were a total of six clearly Cyberpunk episodes in this Anthology. They were Sonnie’s Edge, The Witness, Suits, Beyond the Aquila Rift, Zima Blue, and Blind Spot. For my favorites and a more in-depth review of each episode, you can check it out here. This Anthology was very interesting because it made clear, in my mind at least, the different kinds of Cyberpunk sub-genres that exist: Action, Horror, and Mystery/Drama.

Uyghur photo

April: Organ-Harvesting and the horrors of the Uyghurs

After seeing a report of this on CNN and then later on the news, I shared the horrors of what sound like basically concentration camps for ethnic Uyghurs who are being targeted by the Chinese government. Very dystopian indeed. This story, sadly, is still developing.

Pokemon Detective Pikachu

May: Pokemon: Detective Pikachu

Despite probably not officially Cyberpunk, I shared my views on how Pokemon Detective Pikachu had some decidedly Cyberpunk themes in it. It was also an all-around fun movie to watch, especially with Ryan Reynolds voicing Pikachu.

cyberpunk 2077 keanu

June: Cyberpunk 2077 Trailer with the legendary reveal of Keanu Reeves as Johnny Silverhand

This is the moment where internet fandom went into overdrive. At E3 fans first heard Keanu Reeve’s voice, then saw his digital likeness come on screen during Cyberpunk 2077’s newest official cinematic trailer for their video game due to be released in April of next year. Few will forget the moment when Keanu himself then comes onto the stage to announce the game’s release date, and that fateful fan who yelled “you’re breathtaking!” to which Keanu responds “no, YOU’re breathtaking! You’re ALL breathtaking!” This, along with John Wick 3, officially hailed the beginning of what some are calling the Keanussance. August’s big announcement didn’t help in this regard.

July: …I’ve got nothing.

Keanu and Carrie Anne

August: Matrix 4 announced

This was perhaps the one biggest announcement that I couldn’t have even ever imagined happening in my lifetime. Matrix 4 was officially announced, with many of the actors from the original trilogy returning, including Carrie Anne-Moss and Keanu Reeves himself. Since the original announcement I have been following any further updates as we have been getting them, such as concept artists, hopes and predictions, and October and December updates.

cyberpunk 2077 deep dive video

September: New Gameplay Trailer for Cyberpunk 2077

September brought us a new video of the gameplay we could expect in Cyberpunk 2077, including a deep dive into the locations, classes, and factions we could expect from the videogame. Which class will you be?

Terminator Dark Fate Poster

October: Terminator: Dark Fate

Retconning the sequels after T-2 and intended to be a reboot of the franchise, James Cameron returned to produce this sequel, creating a movie that was pretty good in my opinion but lacked any significant wow-factor. It performed alright in the box office, but not well enough to jumpstart the franchise again. Will this be the last Terminator film we will ever see? Time will tell.


November: Tesla’s Cybertruck

The much-teased Cybertruck was finally introduced by Elon Musk, in a manner that was probably meant to be a big trending epic reveal but ended up being a bit of an embarrassment for Elon as the supposedly bulletproof and shatterproof windows of the Cybertruck broke (twice!) during the live demonstration in the unveiling. Oops! “We’ll fix it in post” Elon tried to nonchalantly say, but the damage was (literally) already done. Nonetheless, it still turned heads and didn’t stop multiple preorders from being submitted, promising that this truck will be the newest hot item to hit the roads. Whether the trend will last, no one knows, but it was worth noting how mainstream Cyberpunk has become considering how similar the visuals and fonts were for the Cybertruck and the Cyberpunk 2077 video game. Elon is clearly a fan.

NeoSkies photo for Alex

December: Expanding the community: Interviewing and collaborating with NeoSkies

The most recent development from the last couple of months is more of a personal development which has been discovering and interacting with other Cyberpunk fans who enjoy the genre and like creating content as much as I do. One such fan has been NeoSkies. It’s been great to follow NeoSkies’ content production online with Instagram, Twitter, etc. and to engage in her surveys and discussions with the Cyberpunk Community around the world. We’re not alone! It was also similarly great for me to have the opportunity to interview NeoSkies on her process and inspiration, as well.

Looking to the Future

So what does the future hold for Cyberpunk? Something very exciting indeed. Just look at all the great content, announcements and surprises we got from 2019! So while it’s impossible to say what surprise announcements or content we will get, what we can do is predict things that are already in the pipeline and have been announced.


  1. Altered Carbon: Season 2 should arrive to Netflix in February 2020, which will start off our year right
  2. Cyberpunk 2077 will be released in April, which should really kick the Cyberpunk genre into front and center of pop culture, especially considering it’s in the name of the game itself.
  3. Matrix 4 isn’t expected until 2021, but 2020 will bring with it more and more production and casting updates, as well as hopefully story clues, so the production of Matrix 4 will be very fun to watch. Production should begin in February as well.
  4. While not exactly Cyberpunk, Denis Villeneuve did an excellent job with Cyberpunk 2049, so his adaption of the science-fiction classic DUNE will be very exciting to see. There may be some cyberpunk elements present, but it should be a mostly science fiction tale.

So what new Cyberpunk media are you looking forward to seeing/reading/playing in 2020? Let us know in the comments below!

Cyberpunk 2077: Release date, Keanu, and what we know so far

cyberpunk 2077 keanu

Cyberpunk 2077 News, Updates and Trailer

Cyberpunk 2077 has finally given us some more news, with an updated trailer released yesterday at E3, along with the shocking revelation that Keanu Reeves will be featured in the video game as what may be an NPC called Johnny Silverhand. I, along with the rest of the collective internet, took a gasp of ecstatic surprise when Keanu appears out of nowhere at the end of the video game trailer. In case the connection with Keanu Reeves wasn’t already clear, Keanu is perhaps one of the most recurring actors to play lead-role cyberpunk films, such as Johnny Mnemonic and the Matrix franchise of course, which I’ve already covered extensively in my review here. In addition to quickly making it to the front page of Reddit, users are also comparing how Keanu looks in his digitized form in the video game compared to how he looked in the relatively successful single player games Enter the Matrix and Path of Neo (both of which I played extensively, and absolutely loved as a child growing up).

Keanu videogame then and now


After the new video game footage was displayed at E3, Keanu himself walked out onto the stage to finally announce

the release date of Cyberpunk 2077, which is April 16th, 2020.

It was surreal to see Keanu in the game and then in real life walk out on stage, so I can’t imagine what it must have felt like to be there in the audience in person. One particular attendee expressed our collective adoration when Keanu announced “walking the streets of night city is breathtaking” to which this fan responded “YOU’RE breathtaking!” Without missing a beat, Keanu responds with “no, YOU’RE breathtaking…you’re all breathtaking!” Being the humble and friendly neighborhood Keanu that he is, the moment is also being immortalized on the internet as a classic awww moment.

To see the trailer with Keanu’s dramatic entrance, check it out here.

Pre-Order Cyberpunk 2077

With the announcement of the release date, Steam made Cyberpunk 2077 available for pre-order for $59.99, and apparently it’s already reaching #1 in sales on Steam. And it won’t even be available for another 10 months.

It’s hard to emphasize how much hype there is for this video game since it was announced way back in 2012. Ever since the success of The Witcher 3, there has been so much silence on when this game would come out, complete with rumor mills and countless articles about any little bit of information the internet could gather whenever a member of the CD Projekt Red team would change. The Hype Train got so loud that simply looking for any news on Cyberpunk media online, I had to put “-2077” in the google search bar because otherwise I would only see news related to the video game.

So what do we know so far about Cyberpunk 2077?

Well, although it has FPS elements, it’s first and foremost an RPG with a strong narrative component. The gameplay trailer released last year showed off a lot of the game’s systems, including character progression, combat, and how decision trees affect your gaming experience. There’s both a collector’s edition and standard edition available for pre-order, and it will be available on what looks like most systems (next-gen Xbox and Playstation, Steam, Epic, GOG, etc.)

The main character is called V, and can be visually with hair, tattoos, and clothing, including being male or female, each variant of which has its own voice actor of course. However, it doesn’t look like deep facial feature sliders will be an option. You can also choose your stats, similar to Fallout, apparently.

The Setting of Cyberpunk 2077

Cyberpunk 2077 takes place in Night City, a fictional metropolis in Northern California named after its founder Richard Night. It features six districts with no loading screens between them. You can drive to get around in different vehicles using first or third person. The city is part of a world where the US suffered an extreme socioeconomic collapse that affected the rest of the planet by throwing it into chaos. The US government can only maintain a weak sense of order through the help of mega-corporations.

Its source material comes from a tabletop game written by Mike Pondsmith called Cyberpunk 2020. The game has been through three iterations, with the first two being Cyberpunk 2013 and Cyberpunk 2020. Within these games, we can both take a deep dive into the lore and history, but also into the classes that we can expect.’

Cyberpunk 2020

Cyberpunk 2020 has 9 different distinct classes: Cop, Corporate, Fixer, Media, Netrunner, Nomad, Solo, Techie, and Rockerboy. The latter has one famous kind of Rockerboy: Johnny Silverhand. As a Rockerboy, Silverhand is a bard who uses his music to convey his message of anti-capitalism as a way of acting as the social conscience of the masses. Part Rebel, part street-poet, he’s charisma incarnate who hearten the oppressed and resist authority using their music and poetry. One representative said they were “beyond excited” for Reeves to take on the role. “As a musician and someone who believes in making an impact in the word, someone who has known fame and the way it can lift and cut, its clear Mr. Reeves can understand Johnny in a way few people can.”

To learn more about all the lore of the Cyberpunk setting and history, you can read up about it here.