Cyberpunk 2077: Gameplay review

Alright, fine. Since 45 minutes of Cyberpunk 2077’s gameplay has been released, I guess I have to join the bandwagon and give some of my thoughts. I mean, considering how fast Neon Dystopia wrote their review of the gameplay despite their usually very slow write-ups of current Cyberpunk news (they take time to write their content because of the high quality and extensive write-ups, an understandable limitation), I can understand how this is breaking news and indeed very exciting.

I should preface this review, however, by stating that I am very cautious to write about Cyberpunk 2077. The reason for this is that the hype over this game is, honestly, quite exhausting. It seems in the cyberpunk community that every day there’s a new story with gossip about news-that-isn’t-news, from the night/day cycle, featured car that can be driven, characters and their costumes, lighting, if you can imagine an element about the game there’s probably been some write-up about it hyped up in the lack of concrete news about the game. This is why I’ve been hesitant to comment about the game. Hell, if you google “Cyberpunk” and click the news section, all you’ll find will be news about this videogame. I shouldn’t have to tell you, dear reader, that Cyberpunk is a lot more than just one upcoming videogame. It’s one of the reasons why I started this blog, so people can know about synthwave music, Neon music and video festivals, and upcoming movies and news. You know, things other than just Cyberpunk 2077.

It’s my suspicion that Cyberpunk is currently experiencing a revival, facilitated in part by Altered Carbon and the sci-fi push in Netflix, as well as a series of recent box office hits these past couple of years with movies such as Blade Runner 2049, Ghost in the Shell, and this year’s Ready Player One movie adaptation with none other than the great Stephen Spielberg.

If you ask a common person what cyberpunk is, however, I bet they won’t know exactly what it is. That will soon change once this game finally comes out, because it’s in the name of the game itself.

What comes after that is anyone’s guess.

Anyways, on to the review of the gameplay footage.

I think whether or not you’re excited by this game depends a lot on the type of gamer you are. Do you like sinking hours upon hours into a videogame, or do you like having a simple storyline to start and finish because you have a job and responsibilities? Do you prefer stealth games, fighting games, racing games, or first person shooters?

Well, regardless of what you like, it sure seems like Cyberpunk 2077 will have a bit for everyone.

It seems like it has equal parts Grand Theft Auto, Deus Ex, Fallout, and Mass Effect. You can get into cars and drive around, and complete missions, but there are main missions and side missions, and all your choices matter. There is no right or wrong, only grey areas. The game is visually similar to Deus Ex or Mass Effect, with the ability to go a bit into stealth, but an interesting choice is to have the game be exclusively in first person (except for the car racing parts). I personally love this choice, and the fighting gameplay style looks so smooth and fluid that I could mistake it for a cyberpunk-y version of Halo mixed with Gears of War in its cover system (plus it has bullettime!). I’ve always felt that first person games will always make the game more immersive, which is why I played almost all of Skyrim and Fallout in first person when I had the choice.

The dialogue in this game at first glance looks extensive, which is great. The voice acting also looks like it’ll be pretty good. I’m of the impression that too many choices and paths can be overwhelming–I’d rather only have a few options and I usually stick to the main stories before I play through the game again completing more side quests. So I’m concerned the amount of side missions in this game might be too much.

I must say, though, the visuals in this game look absolutely gorgeous. If you’ve read my review for Deus Ex: Human Revolution, you’ll note how much of a missed opportunity I felt it had by making literally everything everywhere orange and yellow (something they remedied in Deus Ex: Mankind Divided). Not so with this game, it seems. I’ve seen in some cyberpunk boards that people wanted night all the time, with even more neon and less bright-harsh-natural sunlight, but I’m perfectly happy with the natural sunlight. There will be plenty of places to go inside that will hide the sunlight, and I think living in a constantly dark world would seem a bit unrealistic anyways.

What are your thoughts on the gameplay reveal? Are you excited for this game as well? Let me know below.

48 minute gameplay video can be found here.