Ready Player One and its Utopian Educational World

ready_player_one cover

A captivating read

In case you’re unfamiliar, Ready Player One is a novel that was written by Ernest Cline and is being adapted into a movie by Steven Spielberg. The story follows Wade Watts in his pursuit of finding a hidden treasure in a worldwide online virtual world called the OASIS. The OASIS is where people play games, escape their reality,  do their business transactions, and learn in school. It’s also a huge ode to video gamers and is chock full of pop culture references.

This book was so much fun for me that I read it twice (which never happens) and it’s a very fast read, too.  Quite the page turner. I remember thinking how exciting and interesting a film adaptation would be, which is why I could hardly contain my excitement when I saw the trailer for this movie for the first time in theaters.

Beyond describing the love videogamers have of completing a game and all of its fun referencing, there’s a lot that can be gleaned out of this book as thought pieces, even if the book itself never takes the time to consider the ideas.

Ready-Player-One-Oasis

A Beautiful Education System

I remember the first time I read the book, I was amazed by the educational world described in the book. In the OASIS, the government has online virtual classes where a program monitors student language and behavior, allowing the teacher to simply teach and nothing more. This means that bullying becomes a thing of the past, and enables teachers to do much more than they traditionally are able to do.

As a teacher, a virtual world free of bullying, fully immersive and with the ability to engage and inspire students in such novel ways is like a dream come true. But here’s the thing:

This could actually happen.

Why not? We’ve already seen students use ipads more and more in classrooms, and now the VR setting on anyone’s smartphone simply requires a headset to view it with, and we’ve already got visual VR which can connect to headphones to become audiovisual VR.

Imagine if teachers could use this VR system in their classrooms to take students to the surface of Mars. Or take them inside a cell to observe a mitochondria. Or take them back in time to witness the rise and fall of Ancient Rome. Imagine if teachers didn’t need to act as counselors, or disciplinarians, and could simply teach the content they love!

What are your thoughts? Do you think this will be the future of education, or is it unlikely to become a reality?

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